._. _________ ___________ ___________ .____ ___________ ._. | | / _____/ \_ _____/ \_ _____/ | | \_ _____/ | | |_| \_____ \ | __)_ | __)_ | | | __)_ |_| |-| / \ | \ | \ | |___ | \ |-| | | /_______ / /_______ / /_______ / |_______ \ /_______ / | | |_| \/ \/ \/ \/ \/ |_| _______________ ______________________________.___. ________ .___ __________________ _____ ________________________________________________ _______________ _____________________ ____________________________ \_ _____/\ \ / /\_ _____/\______ \__ | | \______ \ | |/ _____/\______ \ / _ \ / _____/\______ \_ _____/\_ _____/\______ \ \_ _____/\ \/ /\______ \_____ \ / _____/\_ _____/\______ \ | __)_ \ Y / | __)_ | _// | | | | \| / \ ___ | _/ / /_\ \ / \ ___ | _/| __)_ | __)_ | | \ | __)_ \ / | ___// | \ \_____ \ | __)_ | | \ | \ \ / | \ | | \\____ | | ` \ \ \_\ \| | \/ | \ \ \_\ \| | \| \ | \ | ` \ | \ / \ | | / | \/ \ | \ | ` \ /_______ / \___/ /_______ / |____|_ // ______| /_______ /___|\______ /|____|_ /\____|__ / \______ /|____|_ /_______ //_______ //_______ / /_______ //___/\ \ |____| \_______ /_______ //_______ //_______ / \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \_/ \/ \/ \/ \/ ._. ___________________ ___________________ ._. | | \_ _____/\______ \ / _____/\_ _____/ | | |_| | __)_ | | \/ \ ___ | __)_ |_| |-| | \ | ` \ \_\ \| \ |-| | | /_______ //_______ /\______ /_______ / | | |_| \/ \/ \/ \/ |_| .____ _______ ________ .___ _________ .__ | _| \ \ _______ ____ __ ______ \_____ \_______ __| _/___________ / _____/ ____ ____ | | ___________ __ __ _____ | | / | \ / _ \ \/ / | \/ ___/ / | \_ __ \/ __ |/ __ \_ __ \ \_____ \_/ __ \_/ ___\| | / _ \_ __ \ | \/ \ | | / | ( <_> ) /| | /\___ \ / | \ | \/ /_/ \ ___/| | \/ / \ ___/\ \___| |_( <_> ) | \/ | / Y Y \ | |_ \____|__ /\____/ \_/ |____//____ > \_______ /__| \____ |\___ >__| /_______ /\___ >\___ >____/\____/|__| |____/|__|_| / |____| \/ \/ \/ \/ \/ \/ \/ \/ \/ _____ .__ __ _________ __ .__ ____. / _ \ ____ ____ __ __|__|/ |_ \_ ___ \ ____ ____ _______/ |_|__| ______ |_ | / /_\ \ / \ / \| | \ \ __\ / \ \/ / _ \_/ __ \\____ \ __\ |/ ___/ | | / | \ | \ | \ | / || | \ \___( <_> ) ___/| |_> > | | |\___ \ | | \____|__ /___| /___| /____/|__||__| \______ /\____/ \___ > __/|__| |__/____ > _| | \/ \/ \/ \/ \/|__| \/ |____| [PanOpticon] |S E E L E| [TOP SECRET: FOR YOUR EYES ONLY] |Project PANOPTICON| |P R 0 J 3 C T 3 D G E [EVERY DIGRA GREED EXPOSED]| CORE MEGA LIST 1993-Present: https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit?pli=1#gid=0 Tenative filings: https://cryptobin.org/16a5d677 Pass: 79QGGmHmEAhtS/xycHUbaLkfu6qIlNrE7frV38JxUNY1FLNVY5LEctQCPhxWnvjQ "Si vis amari, ama" Nos liberi populi sui et mundi Anonymous A.D. 2015 This is the full history of academia, defense, psychology, and the arts as it relates to the animated entertainment form we know in present times as video games. No bullshit. No nonsense. The real big picture. The contreversy you have come to know as gamergate is but a small piece of an extremely large and complex story. This story is a true story, and is less a story than a recounting of history. Some history so obscure, that many have simply over looked it, and some history so old that many have long forgotten it and what it means. It is a history rooted in evil, corruption, bigotry, and ultimately the desire for total agamonic domination and control over the free people of the world and of humanity. It is the very worst of human nature, desire, and ambition. And it is history that stretches back to a very dark and fateful time in the world: The Coold War. It is a story that is full of twists, turns, and some dead ends, as well as darkness. And it is a story that many fear to tell about, even now, let alone write down so completely and so utterly. But it is a story that must be told. You may draw your own conclusions from what you read here, if you do manage to read all of it, but know simply this one faithful timeless fact: People are inherently prone to their nature. Nothing is ever what it seems, and no politician, burecrat, or those that stand behind such figures, are ever telling you the whole truth. Get to know your world. Your history. Your life. And Yourselves. Only then can you begin to change your world. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Documentary Goals (chronological): 1. Finish all individual projects. 2. Purusant to 1, find all relevant information necessary to complete each individual info dig. Then compile it into this master document. 3. Begin section by section documentary work. Break down each section and do ACCURATE and FACTUAL technical style sourced writeups on each in the context of a full document 4. Complete documentary work and do proof reading citations and formatting. 5. Complete document, setup release channels 6. Verify release channels 7. Publish Document. 8. Until 1-6 are complete, KEEP ALL CONTENTS SECRET. Do not leak/publish ANY pieces of this if possible unless authorized and agreed upon before hand. Pack 1: 561822361759#pB1KV8'1h{8ocg1U9%$ Note: This will be released in a series of secure bins. E very D igra G reed E xposed UBM Corruption and defense contractor relationshisps: This is a story about DIGRA, their friends their connections and so much more. Who REALLY, pulls the strings? Who stands behind people like Anita sarkeesian? Who REALLY makes things happen in the gaming press, and review industry? And the gaming industry itself? Follow the money. There is no "magic bullet" as yet. No obvious smoking gun, only connections and very very "coincidental" dealings. Decide for yourself.Dig more for yourself. Shine light on the dark crevices and see which roaches scurry away. You might be surprised. Who and what is ubm? https://archive.today/ewywK http://tech.ubm.com/community-brands/information-security/ http://tech.ubm.com/about/leadership/ http://createyournextcustomer.techweb.com/contact-us-2/game-network-sales-contacts/ UBM is based in london: http://investing.businessweek.com/research/stocks/people/person.asp?personId=39359298&ticker=UBM:LN&previousCapId=310518&previousTitle=UBM%20PLC We are a global media business that brings together the world’s technology communities through live events, online properties and custom services. UBM Tech’s community-focused approach provides editorially-facilitated environments for professional decision makers to freely exchange ideas and connect around the most pressing market issues they face to help shape the future of the technology market.' -- this is also known as 'PR consulting' Sally Shankland (CEO): Sally was most recently Chief Executive Officer of UBM Connect. Prior to that appointment, Sally was CEO of UBM Medica US. Sally joined UBM in 1988 and held successive positions in marketing, sales and management. Sally has led UBM Medica US’s successful transition from a print-based publishing business to its position as one of the leading digital marketing services businesses serving the US healthcare market. Sally is a graduate of UBM’s Business Leaders Programme (2001 & 2011) and has completed executive development courses with Harvard Business School and Cornell University. She graduated from San Francisco State University with a B.A. (Summa Cum Laude, Honors) in Social Science following being educated in Italy and Germany. http://tech.ubm.com/about/leadership/simon-carless/ Simon Carless (EVP, Game & App Development and Black Hat) Person of Interest Simon oversees both UBM Tech’s Game Development network and the industry-leading Black Hat information security conferences. The game development group’s flagship products include industry leaders such as Game Developer Magazine, Gamasutra.com and the Game Developers Conference. He is also one of the key people behind the Independent Games Festival, a “Sundance for games” which runs yearly at GDC in San Francisco. He is the sole Western judge for Sense Of Wonder Night, an independent games showcase held at Tokyo Game Show every year. (assign japfags to this) http://createyournextcustomer.techweb.com/event-communities/game-developers-conference/ http://createyournextcustomer.techweb.com/event-communities/gdc-online/ Events of Relevance to Game Ethics: UBM is on the IGDA partner list https://archive.today/ewywK Ernest W. Adams is the founder of the CGDC or Computer Games Developers Conference.the CGDC was sold to Miller Freeman Inc. in 1995(https://archive.today/Gw7iR#selection-629.0-641.210) they later reorginized as CMP Media which would grow up to found and own Gamasutra in 1997.In 1999 they were later bought, with Gamasutra by United News & Media(https://en.wikipedia.org/wiki/Gamasutra which would be renamed to UBM(https://en.wikipedia.org/wiki/UBM_plc#History) While directing the CGDC Adams later went on to found the IGDA with support from the CGDC((https://archive.today/Gw7iR#selection-693.0-697.274). . The CGDC would later go on to be the GDC and thus UBM Tech, the organization that is behind Gamasutra, the GDC and the IGF, is also financially tied, through its purchase of CMP Media, to the very origins of the IGDA. Archive of his articles: https://archive.today/Ddeti This also means they may have their hands on multiple levels of game development.(gatekeepers?) http://siegecon.net/SIEGE2007/images/Promotional_Items/siege-panel%20description.pdf The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco (here's the reason McIntosh and Sarkeesian moved there), it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry (Investigate possibility of Leigh Alexander using insider trading to get her business going) The Game Developers Conference® NEXT is the premier game developer event focusing on online and connected gaming including virtual worlds, social games, casual games, and MMOs. Conference tracks focus on business and marketing, design, social networking and community, services, production, and programming and cover emerging topics including micro-transactions, the casualization of MMOs, and new distribution models. GDC Next is the international hub for developers and business professionals looking to take full advantage of the opportunities of connected gaming and features visionary keynotes, a robust expo hall, and lively networking events. They also seem to have cornered the IT market on government decision-making in Canada according to their publicity on the website. Latest Developments: http://www.tsnn.com/news-blogs/ubm-consolidates-northsouth-american-divisions-sally-shankland-appointed-top-post Leigh Alexander picked by Simon Carless to be the first editor of Gamasutra's sister site Worlds in motion http://adriancrook.com/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ Simon Carless credited in the first page of leigh alexanders book "Breathing Machine" http://books.google.com/books?id=25OWAgAAQBAJ&pg=PT70&lpg=PT70&dq=Simon+Carless+leigh+alexander&source=bl&ots=xjGND-N5gv&sig=CkmstbEq7OmL5IbQXNtvmVNtLFo&hl=en&sa=X&ei=qUR1VJvJFcaoNt_3gfAC&ved=0CEkQ6AEwCA#v=onepage&q=Simon%20Carless%20leigh%20alexander&f=false UBM domain registered by CSC it has US paperwork (from whois) Registrant Organization: United Business Media LLC Registrant Street: 600 Community Drive Registrant City: Manhasset Registrant State/Province: NY Registrant Postal Code: 11030 Registrant Country: US UBM is also based in the UK. One second. http://companycheck.co.uk/company/01693134 UBMG LIMITED 01693134 Registered Address: Ludgate House, 245 Blackfriars Road, London, SE1 9UY £0 Cash £649,705,000 Net Worth £1,859,669,000 Assets £2,032,383,000 Liabilities Read more at: http://companycheck.co.uk/company/01693134 Part 2: Kim Pallister: https://twitter.com/kimpall Appears to be in charge of "games forcasting" at Intel. Simon Carless follows him on Twitter, and his personal website lists Gamasutra as one of the "places he goes". Investigate. On Pallister: http://www.gamasutra.com/view/news/201914/Whats_Next_Intels_Pallister_on_the_future_of_processing_power.php https://software.intel.com/en-us/tags/58386 His blog: http://www.kimpallister.com/ https://www.flickr.com/photos/38999367@N00 Look, a SJW who actually DOES charity http://www.justgiving.com/Kim-Pallister http://www.cengage.com/search/showresults.do?N=16+4294922389+4294953548 He also seems to be a CrossFit enthusiast, but that's tangential http://www.mobygames.com/developer/sheet/view/developerId,129111/ Former Game Dev, has seen work in Epic, etc. http://aakoosgamelab.com/tag/kim-pallister/ Worked at Microsoft Game Dev http://www.lead411.com/Kim_Pallister_8241261.html Formerly went to GDC: http://www.gdcvault.com/play/502/%28304%29-Independent-Games Who is Nick Alexander? He's listed as Chairman from Jan 1995 to May 1998 in the EDGE staff list. However it is not her (Leigh's) father, who is alledgedly named Micheal J. Alexander. Description fits too since he was heavily involved in publishing. Haven't found a fitting Nick Alexander on linkedin yet. http://freetoplay.biz/2008/10/01/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ http://recorder.sayforward.com/category/person/simon-carless NICK ALEXANDER: http://www.politics.ox.ac.uk/index.php/profiles/nick-alexander.html http://www.sega-16.com/2008/09/interview-nick-alexander/ http://www.retrogamer.net/profiles/company/virgin-games/ Background Mr. Nick Alexander served as Chief Executive of Pearson New Entertainment. Mr. Alexander served as Chief Executive Officer of SEGA Europe and Managing Director of Virgin Games and Virgin Mastertronic. He worked at British Rail and EMI. He is a genuine pioneer of the games industry having set up Virgin Games in 1983 and Sega Europe in 1991 as the industry transformed from a hobbyist interest to a flourishing mainstream media channel. In 1994, he joined Pearson Group where he acquired, ran, and later sold Future Publishing, making Pearson £100m profit in the process. He joined Virgin in 1983 and started its videogame company which he ran until 1991 when the business was divided and the major part sold to Sega. Mr. Alexander has 25 years experience in senior management and is responsible for managing some of the world's most successful entertainment companies. He has consulted for brands as diverse as Lego, Nokia and Ministry of Sound. He serves as the Chairman of TeePee Games Ltd. He serves as Chairman of Sine Wave Entertainment Limited. He has been the Executive Chairman at Connect2 Media Ltd., since September 2010. He serves as Non-Executive Chairman for Natural Motion Ltd. He served as Chairman of NaturalMotion Ltd. Mr. Alexander served as Chairman of Player X, Ltd. since 2005. Mr. Alexander serves as Non Executive Director of Talkcast Corporation PLC. He served as a Director of Player X, Ltd. He served as Non Executive Director of Eckoh Plc (formerly, Eckoh Technologies PLC) from February 1998 to September 24, 2003. Mr. Alexander attended Oxford University. Nick is such a large figure, he was an executive editor at EDGE magazine with no mention- his involvement may be hidden in many places (Very rich he owns 20 acres of farmland right outside of the collge he attended Oxford University) Nick Alexander looks like he has connections to Richard Branson the founder of the Virgin group who own over 400 companys. Richard has a networth of 4.9 billion USD https://en.wikipedia.org/wiki/Richard_Branson ; and Future Publishing was sold back to Chris Anderson EDGE Magazine is where Leigh Alexander and her boss (Simon Carless) came from before working at Gamasutra. EDGE Magazine is owned by Future Publishing (check the bottom of edge-online.com ), founded by TED Curator Chris Anderson in 1985, and the company also owns PC Gamer, the Official Xbox Magazine, and GamesRadar ( https://en.wikipedia.org/wiki/Future_plc ). A Chris Anderson is also listed as Managing Director of EDGE in 1995 (https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit#gid=0 ) Future Publishing is linked to many other notable figues in the game journo industry, and appears to be the "biggest company you've never heard of" in this regard. It's also important to note that this Agency for Games thing Leigh runs also involves Ste (aka Stephen) Curran, another veteran from EDGE. It seems he didn't return after the walkout too. Another noteworthy one is of course, Keith Stuart. He's Games Editor for the Guardian nowadays and I think everyone knows how they covered GG. According to "publisherfag" a anon active in a few GG threads on 4chan and 8chan /v/, "welovegamedevs" was a diversion hashtag created by a San Fran PR firm, that also inspired the "Gamers are dead" articles: https://archive.today/l4XID Guess who restarted the hash Keith Stuart: https://archive.today/gVwEG Coordinated with people like TopKek and the Ian Miles Cheong too. Also a bonus: https://archive.today/9DXXd Maya Felix Kramer Alledgedly a bunch of firms using the hash suffered from DDoS attacks: https://archive.today/WWIaM https://archive.today/aN2n9 https://archive.today/GHkRF https://archive.today/qKGCU And guess who did a interview about the hashtag? Yeah. Keith Stuart. https://archive.today/jV6gw He was also the one who most likely removed the disclosure under the Sept 1 Jenn Frank article that would later lead to accusations against her and cause her meltdown. Afterwards they milked it by saying "Gamergate harassed Frank out of the industry". Maybe a setup? Creating a martyr? Here's the article by Stuart milking it: https://archive.today/pMoWr Steve Jaratt was the Group Senior Editor at Future Publishing involved in FUTURE DEEPLY He is also the launch editor of edge https://en.wikipedia.org/wiki/Steve_Jarratt chairs of the board of directors of IGDA also writes blog entries for gamasutra https://www.linkedin.com/in/tombuscaglia (reason for the edge walkout of 2003) "From memory, the reason was that there was a Red Eye column which accused Rockstar of using magazines aimed at children and young teenagers to promote their 18-rated GTA games. Future Publishing got upset as many of these magazines were owned by them, the Edge staffers stood by what they had written and quit in defiance rather than post an apology/retract the comments." Edge and Future Publishing has links to Riot Games, through Jason Killingsworth, RPS, through Mathew Kumar, who is also an indie game dev and has worked at numerous different places, Gawker, as Future own the UK version of Gizmodo, Wikia, through Simon Cox, The Creative Assembly and THQ through Jon Rooke, EA, Atari, and Vivendi through Nicolas D Costanzo. Leigh Alexander appears to have a long-standing relationship with Chris Plante (gave him recommendation), GJP member and co-founder of Polygon, currently at The Verge. Koji Aizawa has worked at and can be linked to IGN xbox.former Head of Famitsu PS2 and contributor to Edge http://www.zoominfo.com/p/Koji-Aizawa/546241878mitsu https://www.linkedin.com/profile/view?id=154347440&authType=NAME_SEARCH&authToken=Jl5A&locale=ja_JP&srchid=3871355931417061164115&srchindex=1&srchtotal=3&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A3871355931417061164115%2CVSRPtargetId%3A154347440%2CVSRPcmpt%3Aprimary Entire Edge staff list 1993-2007: https://mega.co.nz/#!3s5ykIgT!yy3USV2Zg5dNEHTK24dJhfm5iZVLspGGEleQbeess30 Part 3/Active section Media Matters digs: Katherine Cross digs: 1. http://www.polygon.com/2014/7/29/5947661/the-nightmare-is-over-theyre-not-coming-for-your-games https://archive.today/7fzmu 2.http://www.firstpersonscholar.com/we-will-force-gaming-to-be-free/ https://archive.today/e7xy6 3. https://archive.today/O20hL katherine is trans? 4.https://archive.today/I3ZOR 5.https://archive.today/slEaF 6. Mcintosh and cross are both tied to media matters: https://archive.today/fUETM Border Hourse: http://borderhouseblog.com/ list of things they like: http://borderhouseblog.com/?page_id=54 bitch media: http://bitchmagazine.org/ Abouthttps://archive.today/y1pbz Example:https://archive.today/Ja3Hf staff https://archive.today/gpKfO Andi zeisler: 1. https://archive.today/AtvA9 2. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |EXTRA FAILS| Extra Credits dig: An overview. What is Extra Credits and who are the major players? Extra credits as an ultra radical sjw group that was pushing radical sjw rehtoric in games as early as 2010: https://archive.today/uarpW 1. https://archive.today/uRGST "gamers are dead" early references 2. https://archive.today/ejAvq 3. Twitter names: @ExtraCreditz @EC_DanielFloyd @JamesPortnow @carriefloyd @EC_OtherDan 4. https://twitter.com/ExtraCreditz/following 5. http://archive.today/g8Qs9 6. https://archive.today/JnEDj 7. Digipen https://archive.today/RqdEv 8. James Portnow's Career at DIGIpen: https://archive.today/ouEWl Who is James Portnow? James Portnow may very well be the INVENTOR of the "Gamers are Dead" concept, having created the narrative for Extra Credits back in 2010 for their aformentioned videos. 9. https://archive.today/hVXNP 10. https://archive.today/lNSMf 11. https://archive.today/H0u5a 12. https://archive.today/cQ8xZ 13. jportnow@gmail.com 14. https://archive.today/wFHLa 15. http://www.edge-online.com/ Who is Daniel Floyd? Another member of this wonderfully "diverse and non-privleged" group of social justice gangsters, he used to go by the name "sephfire.....when he harassed people to death back in his heyday on yep you guessed it: Something Awful. 16. http://youtu.be/R8ZVZRsy8N8 17. floydo_animation@yahoo.com 18.http://ocremix.org/artist/4587/sephfire 19. http://www.sephfire.com/ 20. http://ff7.ocremix.org/credits/ 21. https://web.archive.org/web/20140106012618/http://sephfire.com/ 22. https://web.archive.org/web/20110201112019/http://sephfire.com/ 23. https://web.archive.org/web/20100326051521/http://www.sephfire.com/ 24. http://ocremix.org/forums/member.php?u=4673 25. http://ocremix.org/forums/member.php?u=4673 26. http://ocremix.org/forums/archive/index.php/t-11832.html 27. http://www.somethingawful.com/comedy-goldmine/kirby-eating-drawing/1/ 28. https://archive.today/qAyqa 29. http://imgur.com/YLhI13J 30. http://www.chronotrigger.info/support/committee.html 31. http://71.18.29.36/sephfiredotcom.swf 32. http://www.gamespress.com/ 33. https://www.patreon.com/ExtraCredits?ty=p 34. http://www.tvplayvideos.com/2,FKTAJBQSm10/kirithem/Video-Games-and-the-Uncanny-Valley 35. http://www.edge-online.com/features/video-uncanny-valley/ 36. http://www.yovisto.com/video/20245 37. Future PLC: Who is Future PLC? Possibly very much connected to or the same as future publishing, Future PLC has financial interests, as well as projects in: Xbox network PC gamer Gamasutra Games Radar (more to be added) James Portnow wrote for and worked for Future PLC. Future PLC information: 1. https://archive.today/oLCxB 2. https://archive.today/iWRlq 3. https://i.imgur.com/7eUoBlc.png 4. Possibly related?: http://www.justice.gov/archive/opa/pr/2006/November/06_crm_794.html 5. Niche Gamer: 1. http://pastebin.com/AZyiv0KB ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |Max Payne| Kasumov labs dig ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Micheal Kasumovic and http://www.michaelkasumovic.com/ Kasumovic labs http://www.kotaku.com.au/2014/08/learning-the-limits-of-grand-theft-auto-v/ (he write for kotaku too LOL) http://www.gizmodo.com.au/2014/08/gamer-disclaimer-virtual-worlds-can-be-as-fulfilling-as-real-life/ https://archive.today/p14YB https://gitgud.net/gamergate/gamergateop/commit/912f6b7d6e2bde8d5b099b8f3a9462df614838b2 https://archive.today/hPgGG http://www.michaelkasumovic.com/violent-videogames-arent-the-problem-its-in-our-genes/ https://archive.today/JxU7q http://www.michaelkasumovic.com/research/publications/ https://archive.today/RCfBI http://www.archive.pls/blogs/MichaelKasumovic/20140818/223662/Virtual_rape_in_Grand_Theft_Auto_5_learning_the_limits_of_the_game.php https://archive.today/IYerO https://archive.today/bJxTf http://www.archive.pls/php-bin/news_index.php/%E2%80%9Dhttp:/c?page=434 https://archive.today/53B2y http://en.wikipedia.org/wiki/University_of_New_South_Wales http://www.bees.unsw.edu.au/michael-kasumovic https://archive.today/aSTCn https://twitter.com/mkasumovic https://archive.today/AzKXV http://www.michaelkasumovic.com/ >free science for a better future Gee I wonder if…oh why yes it just might be… http://www.michaelkasumovic.com/project/brain-investment-learning/ Why yes I do believe its our good friend the Gamification Shill yet again >There is no question that video games are now part of our culture. Despite this understanding, we still know very little about why people are so drawn to playing games and why they play the games they do. One interesting facet of the gaming community is that men have a stronger preference for violent games. Why and what can this tell us about men and women? To understand why men are drawn to such games, we explore gaming preferences and decisions, and manipulate the rivals and teammates players perceive they are playing with. These explorations allow us to examine gamers from an evolutionary angle and allow us insight into mate preferences, mating strategies and some of best and worst behaviours humans express. One f my favourite aspects of this research is that I’ve finally been able to incorporate my love of video games! http://www.michaelkasumovic.com/project/evolution-video-games/ https://archive.today/y5S5f Introducing Glenn - Alpa crewroom.alpa.org/ual/desktopmodules/viewdocument.aspx?…38065 … PAUL ANDREWS • MICHAEL ANDREWS • RICHARD ANGELO • WILLIAM ….. MICHAEL KASUMOVIC • KIRBY KAUFMAN • BRADD KEADLE • MICHAEL … SCOTT LEIGH • GLENN LEIMBACH • LADD LEIMER • JOHN LEINDECKER ….. JOSE UMANA • WILLIAM UMBACH • WILLIAM UMPLEBY • ALEX UNTERBERGER … Daily reminder helldump dig/archives https://docs.google.com/document/d/1QXMmVg2Spve7196jJB1nUAGhI6uKKPw_Yn920EFP7YA/edit?usp=sharing http://crewroom.alpa.org/ual/desktopmodules/viewdocument.aspx?documentid=38065 https://imgur.com/a/tW2Tl http://api.dev.springsense.com/users/mkasumovic https://archive.today/hZRvg >by Leigh Alexander [03.07.13] … by Mike Rose [03.07.13] … other source," writes evolutionary biologist Michael Kasumovic in this post on video game violence. http://www.archive.pls/php-bin/news_index.php/%E2%80%9Dhttp:/c?page=434 https://archive.today/53B2y http://www.kotaku.com.au/2012/07/can-video-games-fix-childhood-obesity/ https://archive.today/nAuWF http://rsbl.royalsocietypublishing.org/content/5/5/636 https://archive.today/BZKmy https://theconversation.com/profiles/michael-kasumovic-6777 https://archive.today/jE213 http://www.bees.unsw.edu.au/gender-segregation-e-sports-indefensible-and-yet… https://archive.today/ccaGt Oh look more gamification "fun police are needed" bullshit: https://www.academia.edu/4844281/Kasumovic._2013._The_multidimensional_consequences_of_the_juvenile_environment_towards_an_integrative_view_of_the_adult_phenotype https://archive.today/jE213 Hey do these stick figures look familiar? Remind anybody of the beige cube? Sure seems similar http://www.michaelkasumovic.com/people/ https://archive.today/Wz0Za ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |Invitation to Wedding| [Ultra TOP SECRET] Delharvey dig ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Investigating Del Harvey (Twitter's Head of Trust and Safety Oct 23 2008 - present) Real Name: Alison Shea Date of Birth: March 22, 1982 https://twitter.com/delbius/status/1373894674 [Backup: https://archive.today/h6kX3] Twitter Profile: http://twitter.profiiles.com/twitter-profiles/who-is-delbius/ [Backup: https://archive.today/JcgHW] Ted Talk: http://www.ted.com/talks/del_harvey_the_strangeness_of_scale_at_twitter?language=en Interview: http://www.geekwire.com/2012/del-harvey/ [Video: http://vimeo.com/42513769] LinkIn: https://www.linkedin.com/in/delharvey [Backup: https://archive.today/tD9fD] Forbes Article: http://www.forbes.com/sites/kashmirhill/2014/07/02/meet-del-harvey-twitters-troll-patrol/ Forbes Interview: http://www.wsj.com/articles/boss-talk-twitter-safety-officer-talks-building-trust-1424221141 Forbes Interview Snippet: https://www.youtube.com/watch?v=JNC9_4j967o 07/25/2013 Guardian: theguardian.com/technology/2013/jul/25/twitter-del-harvey-photodna-spam-prism [Backup: https://archive.today/jbp7K] RECENT INTERVIEW 01/29/15: https://www.youtube.com/watch?v=4H75VPM7QsI >3:06 Mz. Harvey hired due to friendship with Twitter's "first female engineer" Alissa Huskey, not merit. >5:19 Mz. Harvey established Twitter's user policies, in regards to matters beyond spam and abuse. By her own words, she successfully expanded upon the role of a smaller position to be a powerful one. Safer Internet Day: https://www.youtube.com/watch?v=sBctevLhSqk SID Industry Panel: https://www.youtube.com/watch?v=A4NdYjiM6Z0 American Speaker: http://www.allamericanspeakers.com/speakers/Del-Harvey/390668 "The Digital Playground": https://www.youtube.com/watch?v=wJ5_8LVmKaI Del Harvey #ninjaTED: https://www.youtube.com/watch?v=MkTPqsuplXA #ninjaTED: http://blog.amandapalmer.net/20140318/ [Backup: https://archive.today/7Xk8h] http://danceinblue.com/tag/ninjated/ Innovating Our Future: https://www.youtube.com/watch?v=_FvNEi372YU Social Media Flickr: https://www.flickr.com/photos/delharvey Instagram: https://instagram.com/delbius/ LastFM: http://www.last.fm/user/delbius/ Soundcloud: https://soundcloud.com/delbius Possible Girlfriend? https://instagram.com/audomatic | https://twitter.com/aud | http://www.last.fm/user/audomatic Tumblr: http://delbius.tumblr.com delbius.tumblr.com/post/1315688191/dir-of-trust-and-safety-or-how-i-learned-to [Backup: https://archive.today/cUhoT] http://delbius.tumblr.com/post/2137992840/wikileaks [Backup: https://archive.today/NpqNa] http://delbius.tumblr.com/post/2704824448/content-agnosticism [Backup: https://archive.today/YSHUN] delbius.tumblr.com/post/2914154031/tweet-this-link-on-twitter-if-you-want-others-to [Backup: https://archive.today/vddgi] http://delbius.tumblr.com/post/2929058805/passwords-srs-business [Backup: https://archive.today/PLIpO] delbius.tumblr.com/post/4783444095/rogue-oauth-apps-like-vampires-you-must-invite [Backup: archive.today/OyN8o] http://delbius.tumblr.com/post/5200718025/but-how-do-you-turn-it-off [Backup: https://archive.today/6h3kb] Perverted Justice Joined Forums: 12/05/2003 Became Member: 02/18/2004 Interview: http://www.perverted-justice.com/?pg=profiledel [Backup: https://archive.today/OM0yh] Profile: http://www.perverted-justice.com/?profile=Del%20Harvey [Backup: https://archive.today/I6I9J] Staff Page: http://www.perverted-justice.com/index.php?profile=PJ_Staff [Backup: https://archive.today/Mizuo] On the View: https://www.youtube.com/watch?v=v9JbUNZbQ1c Channel 4 News: https://www.youtube.com/watch?v=6EW87noHASo Gawker Article: https://archive.today/PCt2P Wired Article: http://www.wired.com/2007/11/perverted-justi/ RadarOnline: http://web.archive.org/web/20061019101342/http://www.radaronline.com/features/2006/09/strange_bedfellows.php Manifesto: http://www.pjfi.org/office/showthread.php?t=57755 Fishing: http://www.pjfi.org/office/showthread.php?t=78295 Inability to understand law: http://www.pjfi.org/office/showthread.php?p=74721#post74721 "Once they're posted, they're up for grabs. Have at it, have fun, get good info, and all. That. Jazz." pjfi.org/office/showthread.php?p=75764#post75764 WAM: http://www.womenactionmedia.org Video Mission Statement: https://vimeo.com/16539149 Randi Harper Collusion Blog: http://blog.randi.io/2015/03/17/sealions-beware-a-look-at-the-twitter-rules/ [Backup https://archive.today/JtQRq] Endorsing Violating Twitter's ToS: http://archive.today/GdTkw New: 1. Del Harvey http://readwrite.com/2014/08/14/twitter-harassment-robin-wiliams-zelda-cyberbullying-rape-threats [https://archive.today/Z1cnp] 2. http://www.theglobeandmail.com/news/british-columbia/amanda-palmers-ted-edition-ninja-gig-out-of-this-world/article17601297/ [ https://archive.today/PRxRJ ] 3. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |YETIZEN 2013| Since Law And Order SJW brought up the topic of the harassment of Muslim game developers, let us remember the time that the Social Justice Warriors slut-shamed a Muslim woman CEO game developer. The location was the 2013 Game Developers Conference in goddamnit why is it always San Francisco. The company: Yetizen. The victim: Sana Choudary. The crime: whatever DJ they hired invited the audience to get up on stage and dance, and several audience members did. This resulted in media outrage that Yetizen was forcing scantily clad women to dance for the audience. Yetizen had to issue a press release informing the media that the girls on stage were the company executives and their friends. OOPS… https://archive.today/qGEqJ http://yetizen.com/2013/03/30/official-statement-by-the-yetizen-ceo-on-the-yetizen-igda-gdc-party/2/ http://venturebeat.com/2013/03/30/yetizen-explains-hiring-of-gamer-models-not-dancers-for-its-gdc-party/ Bonus points: Yetizen did have a couple of female models who they said were playtesters or friends of the company and not just random girls from an agency. Their costumes had to be approved by Kate Edwards of IGDA because the video game industry could not trust a woman from Pakistan and Kuwait to be conservative enough about women's clothing to not offend the sexually repressed culture of San Francisco. IGDA members Brenda Romero, Darius Kozemi, Jay Margalus, and Courtney Stanton resigned in protest of Kate Edwards being misogynist for allowing the costumes, which look like the normal clothes that college girls wear around San Francisco during the summer. |S E E L E| PROEJCT: ATLAS SHRUGGED ---------------------------------------------------- RAND General Section/Gamification Concept Inventors(RANDcorp) To Do things: 1. Dig into rand's projects and gamification research 2. Dig into leading people, Linda Hammond, ect find out where they speak and who they support. 3. Dig into the watson school, stanford, any and all connections these people have to known DIGRA and DIGRA affliates, GJP, ect, 4. Make sure to provide context for every link, do good writeups. 5. This is the RAND General Section. ----------------------------------------------------- The Rand Corporation: What is RAND? Rand is literally worse than DIGRA and UBM put together. They are the largest think tank in the world and are a pseudo government/private industry venture with government origins. They operate without any oversight, as near as can be told, and their members and leads operators have included the most powerful figures in the last 95 years of human history from around the globe. They MAY HAVE, connections to digra UBM and even Game Journalists directly (ezra klein is listed as former staff and was on GJP), but these connections need to be fleshed out and proven. That is the aim of this project. Rand likely has been involved in many nasty things, but focus on direct connections to gaming related ventures. Rand Basics: 1. Previously contracted by DOD for disinformation operations including cointelpro back in the day 2. Originally formed during WWII by the douglas aircraft corporation 3. SPECIFICALLY DEDICATED to researching and analyzing human behavioral patterns, learning abilites, and how people learn, as it applies to national defense and security 4. Worked with CGD DIAJA DIGRA on Gamified learning research/common core research: http://www.rje.org/ https://archive.today/yQ86h http://www.rand.org/nsrd.html https://archive.today/jMUBu http://www.rand.org/multi/homeland-security-and-defense.html BOARD OF TRUSTEES: http://www.rand.org/about/organization/randtrustees.html https://archive.today/zgeXj Rand: RAND Corporation (Research ANd Development[6]) is a nonprofit global policy think tank originally formed by Douglas Aircraft Company to offer research and analysis to the United States Armed Forces. It is financed by the U.S. government and private endowment,[4] corporations[7] including the health care industry, universities[7] and private individuals.[7] The organization has expanded to work with other governments, private foundations, international organizations, and commercial organizations on a host of non-defense issues. RAND aims for interdisciplinary and quantitative problem solving via translating theoretical concepts from formal economics and the physical sciences into novel applications in other areas, that is, via applied science and operations research. Michael D. Rich is president and chief executive officer of the RAND Corporation.[8] RAND has approximately 1,700 employees. Its American locations include: Santa Monica, California (headquarters); Arlington, Virginia; Pittsburgh, Pennsylvania; and Boston, Massachusetts.[9] The RAND Gulf States Policy Institute has offices in New Orleans, Louisiana, and Jackson, Mississippi. RAND Europe is located in Cambridge, United Kingdom, and Brussels, Belgium.[10] RAND Australia is located in Canberra, Australia.[11] RAND is home to the Frederick S. Pardee RAND Graduate School, one of the eight original graduate programs in public policy and the first to offer a Ph.D. The program aims to have practical value in that students work with RAND analysts on real-world problems. The campus is at RAND's Santa Monica research facility. The Pardee RAND School is the world's largest Ph.D.-granting program in policy analysis.[12] Unlike many other universities, all Pardee RAND Graduate School students receive fellowships to cover their education costs. This allows them to dedicate their time to engage in research projects and provides them on-the-job training.[12] RAND also offers a number of internship and fellowship programs allowing students and outsiders to assist in conducting research for RAND projects. Most of these projects are short-term and are worked on independently with the mentoring of a RAND staff member.[13] RAND publishes the RAND Journal of Economics, a peer-reviewed journal of economics. Thirty-two recipients of the Nobel Prize, primarily in the fields of economics and physics, have been involved or associated with RAND at some point in their career.[14][15] More nefarious activities of the RAND: http://www.rand.org/blog/2015/02/managing-technology-in-an-unmanageable-world.html Rand General Section: 1. https://archive.today/OtiNA 2. CHECK YOUR PRIVELEGE: https://archive.today/QZPGX http://www.rand.org/pubs/external_publications/EP66203.html "Equity is both a central goal and fundamental value of competency education. Competency-based approaches are designed to promote equity by preventing students from falling behind or staying behind. In practice, however, poorly implemented competency-based programs could inadvertently increase inequity — in opportunities and in outcomes. Equity in Competency Education: Realizing the Potential, Overcoming the Obstacles — the second paper of Students at the Center's Competency Education Research Series — examines equity concerns in competency education through the lens of family income, exploring the effects and implications, as well as proposing potential mitigations." 3. https://archive.today/A2PUl ; http://www.rand.org/pubs/technical_reports/TR481.html 4. https://archive.today/YglKR 5. https://archive.today/9YO0E Board on social behaiviors: http://hsb.sagepub.com/content/54/1/local/ed-board.pdf 6. Rand on policing and influencing the mental state of people: https://www.bja.gov/Publications/Rand_New-Ideas-in-Policing.pdf https://archive.today/QJWs5 7. Rand employs Ezra Klein of Journo Pros and GJP????!?!?!: https://imgur.com/3nLXuAU 8. People: Who follows who?: Dig into all of these http://imgur.com/UoIa0Po Linda Darling-Hammond: The flat world: http://books.google.com/books?id=lP32XQw0lKYC&pg=PA91&source=gbs_selected_pages&cad=3#v=onepage&q&f=false https://ed.stanford.edu/faculty/ldh https://archive.today/JJjC3 Linda Darling-Hammond (December 21, 1951) is the Charles E. Ducommun Professor of Education at the Stanford Graduate School of Education, where she launched the School Redesign Network, the Stanford Educational Leadership Institute, and the Stanford Center for Opportunity Policy in Education. Darling-Hammond is author or editor of more than a dozen books and more than 300 articles on education policy and practice. Her work focuses on school restructuring, teacher education, and educational equity. She was education advisor to Barack Obama's presidential campaign [1][2] and was reportedly among candidates for Secretary of Education in the Obama administration.[3] She was awarded the 2012 Grawemeyer Award for Education from the University of Louisville.[4] She lives in Stanford, California with her husband and three children.[5] Laura S Hamilton- http://www.rand.org/about/people/h/hamilton_laura_s.html Laura Hamilton is a senior behavioral scientist at the RAND Corporation and associate director of RAND Education. She is also a professor at the Pardee RAND Graduate School and an adjunct faculty member in the University of Pittsburgh's Learning Sciences and Policy program. Her research addresses educational assessment, accountability, the measurement and evaluation of instruction and school leadership, the use of data for instructional decision making, and evaluation of technology-based curriculum reforms. She has led several large-multi-site studies and has expertise in the collection and analysis of interview, focus group, survey, and student outcome data. Recent projects include an investigation of how districts and charter management organizations are implementing new teacher and principal evaluation and compensation reforms and an evaluation of personalized-learning initiatives. Hamilton serves on several state and national panels on topics related to assessment, accountability, educator evaluation, and data use. She recently served as a member of the committee that revised the Standards for Educational and Psychological Testing and as chair of a What Works Clearinghouse panel on data-driven decision making. She is also an editor of Educational Evaluation and Policy Analysis. She holds a Ph.D. in educational psychology and an M.S. in statistics from Stanford University. Follows EZRA FUCKING KLEIN ON TWITTER http://www.rand.org/content/dam/rand/people/h/hamilton_laura_s.pdf Tadhg Kelly NPSD Director K Jack Riley Keith Crane RAND: Notable particpants list: Notable participants[edit] DIG INTO SOME OF THESE: Look for: 1.Gamification of learning 2. Anything to do with video games research, digra, ubm. RAND: Notable Particpants/operators list: Notable participants[edit] John von Neumann, consultant to the RAND Corporation.[28] Henry H. "Hap" Arnold: General, United States Air Force Kenneth Arrow: economist, won the Nobel Prize in Economics, developed the impossibility theorem in social choice theory Bruno Augenstein: V.P., physicist, mathematician and space scientist Robert Aumann: mathematician, game theorist, won the Nobel Prize in Economics. J. Paul Austin: Chairman of the Board, 1972–1981 Paul Baran: one of the developers of packet switching which was used in Arpanet and later networks like the Internet Richard Bellman: Mathematician known for his work on dynamic programming Barry Boehm: worked in interactive computer graphics with the RAND Corporation in the 1960s and had helped define the Arpanet in the early phases of that program[29] Harold L. Brode: physicist, leading nuclear weapons effects expert Bernard Brodie: Military strategist and nuclear architect Samuel Cohen: inventor of the neutron bomb in 1958[30] Walter Cunningham: astronaut George Dantzig: mathematician, creator of the simplex algorithm for linear programming Linda Darling-Hammond: co-director, School Redesign Network Stephen H. Dole: Author of the book Habitable Planets for Man[31][32] Donald Wills Douglas, Sr.: President, Douglas Aircraft Company, RAND founder Hubert Dreyfus: philosopher and critic of artificial intelligence Daniel Ellsberg: economist and leaker of the Pentagon Papers Francis Fukuyama: academic and author of The End of History and the Last Man Horace Rowan Gaither: Chairman of the Board, 1949–1959, 1960–1961; known for the Gaither Report. David Galula, French officer and scholar James J. Gillogly: cryptographer and computer scientist Karen Elliott House: Chairman of the Board, 2009–present, former publisher, The Wall Street Journal; Former Senior Vice President, Dow Jones & Company, Inc. Brian Michael Jenkins: terrorism expert, Senior Advisor to the President of the RAND Corporation, and author of Unconquerable Nation Herman Kahn: theorist on nuclear war and one of the founders of scenario planning Amrom Harry Katz Konrad Kellen: research analyst and author, co-wrote open letter to U.S. government in 1969 recommending withdrawal from Vietnam war[33] Zalmay Khalilzad: U.S. ambassador to United Nations Henry Kissinger: United States Secretary of State (1973–1977); National Security Advisor (1969–1975); Nobel Peace Prize Winner (1973) Kevin N. Lewis Ann McLaughlin Korologos: Chairman of the Board, April 2004 – 2009; Chairman Emeritus, The Aspen Institute Lewis "Scooter" Libby: United States Vice-President Dick Cheney's former Chief of Staff Ray Mabus: Former ambassador, governor Daniel M. Maggin: sculptor Harry Markowitz: economist, greatly advanced financial portfolio theory by devising mean variance analysis, Nobel Prize in Economics Andrew W. Marshall: military strategist, director of the U.S. DoD Office of Net Assessment Margaret Mead: U.S. anthropologist Douglas Merrill: former Google CIO & President of EMI's digital music division Newton N. Minow: Chairman of the board, 1970–1972 Lloyd N. Morrisett: Chairman of the board, 1986–1995 John Forbes Nash, Jr.: mathematician, won the Nobel Prize in Economics John von Neumann: mathematician, pioneer of the modern digital computer Allen Newell: artificial intelligence Paul O'Neill: Chairman of the board, 1997–2000 Edmund Phelps: winner of the 2006 Nobel Prize in Economics Arthur E. Raymond: Chief engineer, Douglas Aircraft Company, RAND founder Condoleezza Rice: former intern, former trustee (1991–1997), and former Secretary of State for the United States Michael D. Rich: RAND President and Chief Executive Officer, Nov. 1, 2011–present Leo Rosten: academic and humorist, helped set up the social sciences division of RAND[34] Donald Rumsfeld: Chairman of board from 1981 to 1986; 1995–1996 and secretary of defense for the United States from 1975 to 1977 and 2001 to 2006. Robert M. Salter: advocate of the vactrain maglev train concept Paul Samuelson: economist, Nobel Prize in Economics Thomas C. Schelling: economist, won the 2005 Nobel Prize in Economics James Schlesinger: former secretary of defense and former secretary of energy Norman Shapiro: mathematician, co-author of the Rice–Shapiro theorem, MH Email and RAND-Abel co-designer Lloyd Shapley: mathematician and game theorist, won the Nobel Prize in Economics Cliff Shaw: inventor of the linked list and co-author of the first artificial intelligence program Abram Shulsky: former Director of the Pentagon's Office of Special Plans[35] Herbert Simon: Political scientist, psychologist, won the 1978 Nobel Prize in Economics James Steinberg: Deputy National Security Advisor to Bill Clinton Ratan Tata: Chairman Emeritus of Tata Sons [36] James Thomson: RAND president and CEO, 1989 – Oct. 31, 2011 Willis Ware: JOHNNIAC co-designer, and early computer privacy pioneer William H. Webster: Chairman of the Board, 1959–1960 Oliver Williamson: economist, won the 2009 Nobel Prize in Economics Albert Wohlstetter: mathematician and Cold-War strategist Roberta Wohlstetter: policy analyst and military historian SRI MASTER: Possible connections to SRI/Standford Research?: http://www.sri.com/ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |Brandon the boob| Brandon Boyer and the IGF: IGF Chairman Brandon Boyer was recently discovered to have engaged in a conflict of interest with Steph Thirion, writing a series of articles for Boing Boing promoting him without disclosing that they are personal friends. This conflict was noticed after an interview with Allistair Pinsof in which he claimed to have had a conversation with Thirion's girlfriend Tiff Chow in 2011 in which she bragged that Thirion would win Fantastic Arcade's Best Game Award because of his friendship with Boyer. In a statement to Kotaku she denied that this conversation had ever occured. However both the Boing Boing articles and the social media records demonstrating that they were friends over the same period as the articles are public record, so unlike the alleged Fantastic Arcade conversation there is no need to rely on anyone's testimony. http://pastebin.com/8mmz88Zz http://techraptor.net/content/allegations-improper-relationships-igf-chairman-brandon-boyer-indie-dev-steph-thirion I have now compiled evidence indicating that he has also engaged in a conflict of interest with Douglas Wilson (Die Gute Fabrik), Ricky Haggett (Honeyslug), Kyle Reimergartin, Ben Esposito, and Nina Freeman. A sampling of tweets is linked for each person, however note that one aspect of the evidence they don't convey is sheer activity. In particular Wilson and Haggett have chatted with Boyer via twitter on a regular basis for many years and Reimergartin has talked with him on a near-daily basis since around December 2013. EDIT: To be clearer for anyone who doesn't click through to the linked pastebins, the evidence also includes discussing in-person meetups to eat/see bands/drink whiskey/see sculptures/"hanging out this weekend"/etc., explicit declarations of friendship, collaborating on projects together, in Esposito's case staying at his home for two days, and so forth. I wanted to mention activity as well because chatting on a nearly daily basis for years helps indicate a relationship, but in none of the cases is the relationship only over the internet. Click the links and read to judge each case for yourself. I believe this list to be far from comprehensive. All five conflicts of interest were found by systematically checking each small developer listed in a single Boing Boing article, "20 Games You Shouldn't Miss in 2014", which I used as a starting point after learning of a second COI besides Thirion. Given the brazenness and number of articles promoting Thirion and the pattern of behavior shown by the other COIs, his hundreds of other Boing Boing articles likely contain more, not to mention any of his developer friends who don't broadcast details of their personal relationships on the internet. Boyer could have chosen to disclose these relationships. Instead in the opening he claims that "Over the past year I played hundreds of amazing games across a wide spectrum of team sizes, budgets and ambitions. Below are 20 games that exemplify the best that 2014 had to offer". Yet of the 13 games developed by a single person or group of less than 10 people, 5 were made by people from his personal circle of friends. Four of those five have also been IGF finalists at least once and two have been featured by Fantastic Arcade. For all 5: 20 Games You Shouldn't Miss in 2014 https://archive.today/b2TGj Douglas Wilson: Used as a promotional quote on the company website: https://archive.today/17iqN#selection-265.0-262.1 On J.S. Joust and Venus Patrol https://archive.today/b34F0 "Our friend Brandon Boyer recently ran a Kickstarter drive for his new website, Venus Patrol. To help support the drive, we agreed to contribute a special pre-release demo build of Johann Sebastian Joust, for donors at the $25 level or above." 2012 IGF Finalist (Seumas McNally Grand Prize and Nuovo Award) for JS Joust https://archive.today/r5jtA 2012 Fantastic Arcade Selection (Where is my Heart?) https://archive.today/0CNZT Venus Patrol: KICK IN: HELP BRING JOHANN SEBASTIAN JOUST, HOKRA, BARABARIBALL, SUPER POLE RIDERS TO PC/MAC & PS3 https://archive.today/sP8La (Mentions financial involvement in Venus Patrol kickstarter but not personal relationship.) ONE SHOT: DOMINIQUE FERLAND’S TRIBUTE TO SPORTSFRIENDS https://archive.today/hOw0F ONE SHOT: MARé ODOMO’S TRIBUTE TO SPORTSFRIENDS https://archive.today/o695w The following articles were published in 2009. As Wilson joined twitter in 2011 (at which time he seems to have already been friends with Boyer) and I haven't been able to find evidence indicating the nature of their relationship in 2009, it is uncertain whether they are also a conflict of interest: Red 7: the first prototype screenshot of Die Gute Fabrik’s swamp-opera Mutatione https://archive.today/pijYG One shot: Die Gute Fabrik’s swamp-opera concept, Mutatione https://archive.today/g0dht One shot: headbanging for love in Spirit Horse of the Cherokee! https://archive.today/Y6IOX Recently on Offworld: a more social Nintendo, more DS blood diamonds, time ufck'd pathos puzzling https://archive.today/Gpzi9 Recently on Offworld: rapid prototyping time lapse, Experimental Gameplay Wii-bound, headbanging for love https://archive.today/xT1WS Sample of tweets demonstrating relationship: http://pastebin.com/cuK1sRj4 Aided in testing JS Joust in 2011: https://archive.today/4NKMR#selection-2749.17-2749.53 Ricky Haggett: VENUS PATROL PRESENTS: THE ART OF HONEYSLUG’S FROBISHER SAYS https://archive.today/f7Eap LOOKING BACK: A SLIDESHOW OF VENUS PATROL & MOCATV’S HORIZON CONFERENCE https://archive.today/nI0jC STUPIDNESS COMES STATESIDE: HONEYSLUG’S FROBISHER SAYS GETTING U.S. RELEASE https://archive.today/uiAIB 2011 IGF Finalist (Excellence in Visual Arts) for Hohokum https://archive.today/4gztI Sample of tweets demonstrating relationship: http://pastebin.com/TXFKkhZT Kyle Reimergartin: Fantastic Arcade 2014 spotlight game (Banana Chalice) https://archive.today/JxtvC GANG BEASTS, MOUNTAIN, DONUT COUNTY ARCADE CABINETS COMING TO FANTASTIC ARCADE https://archive.today/vPZxt "Once again, the games have been selected by the operators of Austin indie collective JUEGOS RANCHEROS (aka Adam Saltsman, Jo Lammert, Rachel Weil, Wiley Wiggins & yours truly)" Showcase game for Fantastic Arcade 2013 (Fjords), however based on twitter activity they do not seem to have been close friends yet at that time: https://archive.today/AT97p Sample of tweets demonstrating relationship: http://pastebin.com/cUcsNUMD Ben Esposito: A HOLE NEW WORLD: BEN ESPOSITO’S KACHINA BECOMES DONUT COUNTY https://archive.today/DYW5a GANG BEASTS, MOUNTAIN, DONUT COUNTY ARCADE CABINETS COMING TO FANTASTIC ARCADE https://archive.today/vPZxt 2015 IGF Finalist (Excellence in Visual Arts) and Honorable Mention (Seumas McNally Grand Prize) for Donut COunty https://archive.today/ZkU7d 2014 IGF Finalist (Excellence in Visual Arts) for Perfect Stride https://archive.today/nbi1G Sample of tweets demonstrating relationship: http://pastebin.com/P8NAVGVC Nina Freeman: IGF 2015 Finalist (Nuovo Award) https://archive.today/ZkU7d Sample of tweets demonstrating relationship: http://pastebin.com/Z4bNcz2L Credit goes to the anons of 8chan EDIT2: From one of the diggers "Yeah, Boyer's first articles about Thirion precede their twitter interaction, whether because they weren't yet friends or because they didn't happen to broadcast it on twitter. However Boyer continued to give him substantial coverage long after their relationship is well-established by public record. I've put together a ordered version to help show the chronology" http://pastebin.com/SkYxEu49 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |UbiSoft&Frag Dolls| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UbiSoft and FragDolls (taken from 8chan dig): https://archive.today/84gFs https://archive.today/qNvRf Brace yourself, because we have another happening on our hands and it looks like Ubisoft is at the helm for this breach in ethics this time. Enter FragDolls: http://en.wikipedia.org/wiki/Frag_Dolls Read the very first line and it all comes clear who is pulling the strings. Connected site: http://fragdolls.com/ Rachel is also involved with this as is Ubisoft. But who is Rachel you ask? https://www.linkedin.com/pub/rachel-quirico/83/779/90 (Big player, involved with Ubisoft) https://twitter.com/Seltzer_FD https://www.facebook.com/SeltzerPlz http://www.cybersolutionsagency.com/ (Is involved in PR) One of Ubisoft's own who is pushing this unethical Feminist PR machine. FragDolls pretty much has the entirety of the Social Media networks covered. http://www.twitch.tv/fragdolls http://fragdolls.com/gamer-girls/ https://www.youtube.com/user/FragDolls https://twitter.com/FragDolls https://www.facebook.com/fragdolls http://forums.ubi.com/forumdisplay.php/172-Frag-Dolls-The-Dollhouse (Forum is LITERALLY on Ubisoft) But wait, because just like when you think a Billy Mays commercial is over, there is more. They also have an offshoot community called PMS Clan that handles their gaming aspects. http://en.wikipedia.org/wiki/PMS_Clan And Guess who is involved with that? You guessed it. It is our old friend Rachel. They also have an aria of social media accounts much akin to FragDolls. http://www.pmsclan.com/content.php http://www.pmsclan.com/forum/ https://www.youtube.com/user/PMSClan https://twitter.com/PMSClan https://twitter.com/PmS_Clan http://pms-clan.enjin.com/ http://www.twitch.tv/pmsclan https://www.facebook.com/PMSClan https://plus.google.com/112280910816929197100/posts http://pmsclan.com.clearwebstats.com/ http://whois.domaintools.com/pmsclan.net (Previous domain) It appears they also have a lot of haters and not of the "misogynist" variety that others would like you to believe. Like all forced Feminist movements in any industry, this one was poorly received. http://www.fastcompany.com/3021963/most-creative-people/the-girl-gamers-of-pms-clan-can-own-you-any-time-of-the-month Read the comments in that article. You see that they are being called out on everything from blacklisting, censorship, extortion and in some cases even sexual favours (no joke). Enter Elisa Melendez: Remember her? You should. She has been involved with Polygon and written for them as well. https://twitter.com/ElisaRockDoc In this article Polygon's Elisa Melendez says she worked with FragDolls: http://www.archive.pls/2015/3/17/8199595/borderlands-co-op-relationships (If link is not working, look for the cached version). She is a freelancer and wrote for This Is Fusion about Ubisoft's E3 conference: https://twitter.com/ElisaRockDoc/status/476240509019500544 She shills Ubisoft being good with diversity recently (at the end) without mentioning she works for them: http://fusion.net/story/5943/e3-and-gender-gaming-still-has-a-woman-problem/ https://archive.today/iyp7r Her history and loyal lapdog like mentality becomes clear when you realize she worked two and a half years for Ubisoft: https://www.linkedin.com/pub/elisa-melendez/49/969/175 https://archive.today/n4sfg More epic amounts of shilling here: http://www.archive.pls/2014/6/12/5803936/women-in-games-e3 https://archive.today/5HZrF (ctrl+F Ubisoft) Shilling at Slate: https://archive.today/lbFll Massive shilling for Ubisoft: https://archive.today/ogsY5 (Try to find the disclosure) Buckle up, because the ride never ends, She is also a friend of Zoe: https://twitter.com/search?q=from%3Aelisarockdoc%20%40thequinnspiracy&src=typd Mentions the game about Anita: https://twitter.com/ElisaRockDoc/status/221303958277328896 She has been involved with MAGFest: https://twitter.com/ElisaRockDoc/status/558724675355037696 As a matter of fact, for the Arthur Chu panel at MAGFest, Eliza was the second guest: https://www.youtube.com/watch?v=FVAdTstf0y8 Ride intensifies: https://twitter.com/ElisaRockDoc/status/468517111518605312 For more fun, search "From:ElisaRockDoc" on Twitter and use keywords like GamerGate, Anita, Zoe, Ubisoft games etc. to find more dirt. It looks like we have a live one ladies und gentlemen. http://pastebin.com/yx95rK7Z https://archive.today/tVmcd https://archive.today/5mAXL https://archive.today/PDXwu https://archive.today/OH0Qk https://archive.today/sk9gG https://archive.today/5jiB8 https://archive.today/xUmMQ https://archive.today/npa59 https://archive.today/NtInu#selection-771.0-775.602 https://archive.today/dQjni https://archive.today/vzyy5 https://archive.today/jNym6 https://archive.today/wCdzM https://archive.today/kQdnN https://archive.today/84dbO https://archive.today/LwcNQ https://archive.today/zKcBR https://archive.today/MyROx https://archive.today/kQdnN https://archive.today/zKcBR https://archive.today/4spKH http://blogjob.com/oneangrygamer/2015/01/gamergate-pc-gamer-editor-has-conflict-of-interest-with-ubisoft/ https://archive.today/GeJb7 https://archive.today/R9dbJ https://www.reddit.com/r/KotakuInAction/comments/2ny9h3/ubisofts_senior_pr_hanging_around_with_games/ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |CROAL and Hit Detection| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Info conpartment Found this weird Tweet by N'Gai Croal but I'm not exactly sure what it means. He seems to be implying that Geoff Keighly, Stephen Totilo, and Andy McNamara all do consulting. I couldn't find much about it except this Totilo article where he says "Some games reporters do consulting on the side." (then pretty much drops the thought right there). https://archive.today/YdB7R#selection-5371.0-5371.47 Some games reporters? What about Totilo himself? What about the rest of Kotaku? It's from the Rab Florence/CVG scandal, where Lauren Wainwright tweeted "Just to clarify on Square Enix: I've done consultancy work for them in the past. A lot of journalists do." This seems like a major conflict of interest to me: journalists being hired by devs, accepting money from devs. I guess that's why they keep it secret, and why I can't find anything other than this (except of course for Leigh Alexander, who, as we know, "no longer gives a rat's ass re: journalism", and so advertises her consulting services openly). Topic: N'Gai Croal and Hit Detection LLC N'Gai Croal Ex-EDGE contributor, worked at Newsweek too. Now has moved into "consultancy" and opened his own firm Hit Detection LLC Is personally credited on Mobygames for this: http://www.mobygames.com/game/scarface-the-world-is-yours His company is credited for these two: http://www.mobygames.com/game/xbox-one/ryse-son-of-rome/credits http://www.mobygames.com/game/windows/papo-yo/credits SXSW activity: 2010 Prepped this talk about Social Justice in video games: https://archive.today/Y9qZi 2012 Took part in this talk about the future of games: http://schedule.sxsw.com/2012/events/event_IAP100398 Gets namedropped by the IDGA here: https://archive.today/1OrGi Attended this about making Social Issue Games: http://www.gamesforchange.org/g4cwp/wp-content/uploads/2011/06/2009FestPDF.pdf Wrote this during his Stanford time: http://stanforddailyarchive.com/cgi-bin/stanford?a=d&d=stanford19930114-01.2.27&e=-------en-20--1--txt-txIN------- Seems he changed subjects from Industrial Engineering to Communication. Hit Detection LLC New York based:http://www.nycorporatelist.com/corp/815143.html http://hitdetection.com/ <--website https://twitter.com/hitdetection <-- company twitter Run the company out of his apartment it seems. Info shows 2 people of the Croal family living at the adress. People employed there: Anibal Arocho http://www.allthepeople.net/anibal-arocho https://twitter.com/arocho Andre Vrignaud No longer works there, is at AV Digital Consulting LLC since August 2013 Jeff Green https://www.linkedin.com/pub/jeff-green/24/2a3/b1b Robert Coffey https://www.linkedin.com/pub/robert-coffey/0/116/554 Justin Blankenship <-- attorney https://www.linkedin.com/pub/justin-blankenship/1b/a8a/923 member of IGDA on Linkedin Kristian Reed https://www.linkedin.com/pub/kristan-reed/0/588/322ip George Jones https://www.linkedin.com/pub/george-jones/0/15/323 Nneka Croal https://ca.linkedin.com/pub/nneka-croal/35/ba2/410 Aida Mashaka Croal https://plus.google.com/102028267379771941656/posts 2: Project: Gathering Thoughts prior pad: http://piratepad.net/7mjSH8PVWF background info on Adbusters: http://www.westernjournalism.com/exclusive-investigative-reports/who-funds-the-radical-left-in-america/ http://kleinonline.wnd.com/2011/10/16/proof-wall-street-protests-no-spontaneous-uprising-major-demonstration-directed-by-leftist-shadow-organization/ http://www.infowars.com/occupy-wall-street-a-globalist-op-designed-to-destroy-efforts-to-end-the-fed/ leader of Adbusters: http://www.theguardian.com/world/2012/nov/05/kalle-lasn-man-inspired-occupy Initial Goal of the Project: Set Timelines for two different things. First goal: To compile, assemble and finally chronogically define Jonathan McIntosh's time as a contributor to the Adbusters anticonsumerist movement. Second goal: To compile, assemble and finally chronogically define Jim Munroe's time as a de-facto leader of this Toronto, Canada initiative (Anita is Canadian, by the way), his links to Jonathan McIntosh, and finally, his latest piece of 'social justice' workshop 'coursework': Hand Eye Society's The Difference Engine Project. Third goal: To demonstrate, through irrefutable proof that this link between both Feminist Frequency and Depression Quest has been taken advantage of by both parties in an attempt to create a 'safe space' consumer market for a wider audience in gaming; dismantling gamer identity has been Munroe's brainchild for over a decade, and this is very crucial to keep in mind. Adbusters movement: J. McIntosh: Former email and research parameter: jonnyrebellious@gmail.com jonnymcintosh@gmail.com and radicalbytes@gmail.com http://pastebin.com/GZgZuhWp self description: I am an activist, a culture jammer, a vegetarian, a dissident detective, an info warrior, and a guerrilla artist. Origin: Cambridge, MA. Born to conservative, rich parents. Brothers: Justin and Jeffrey McIntosh. Gone into an art program at the University of Massachussetts. Jonathan’s documentary photography centers on issues of social justice in politics, economics, culture and media. His images have been published globally in both print and online publications including: YES! Magazine, Adbusters, Z Magazine, and Next American City, Gateavisa Magazine, Dissident Voice, Imagine, Z Magazine, AlterNet, Imagine (France), New American City, Dagens ETC (Sweedan), CarBusters, Grist, Bay Windows, Indymeida US, Peaceworks and Electronic Intifada. Bluepilled in 2001: post-WTC. Influences: Evo Morales, Noam Chomsky, bell hooks, other authors. Arrested during a WTO protest in Seattle, likely for disturbing the peace or disrespecting authority. transforming corporate media images by remixing them to tell alternative political and cultural narratives. Political Remix Video work has appeared in independent film festivals, on community television and at new media conferences. In February 2008, the Institute for Multimedia Literacy invited Jonathan to curate and present a show of Political Remix Video works at the 24/7 DIY Video Summit at the University of Southern California in Los Angeles. consultant for the RemixAmerica.org online video remixing project which launched in the summer of 2008. Possible link: Ledonne: He is a 2004 graduate of Emerson College's film program in Boston, Massachusetts. lead facilitator at the Fair Use Remix Institute (FURI) in Chicago, which instructed youth in both political remix video and critical media literacy. Causing shit in 2005: https://groups.yahoo.com/neo/groups/ibewx/conversations/topics/12789 2006 Activism: http://la.indymedia.org/news/2006/05/157152.php -- Notice the controversy in the comments section. This man is misguided; he doesn't know what side to choose or even whether what he's doing is even the right thing. Against WTO: http://www.peeep.us/93151434 ATTENDED: Networked Publics (2006), “Cyberactivism is a means by which advanced information and communication technologies, e.g. e-mail, list-serv, and the www of the Internet, are used by individuals and groups to communicate with large audiences, galvanizing individuals around a specific issue or set of issues in an attempt to build solidarity towards meaningful collective actions.” He was part of a far leftist mailing list circa 2006 and 2007, on to 2009: http://www.peeep.us/c69493bd and http://www.peeep.us/4ad1af59 'Mass Dissent in Boston':http://www.peeep.us/ad00f11f and http://www.peeep.us/0d8f1cca and http://www.peeep.us/aed61917 FURI. Fair Use Remix Institute. Apparently a little cabal he set up in the University of Southern California. From September 2005 to June 2006 a team of thirteen scholars at the The University of Southern California's Annenberg Center for Communication explored how new and maturing networking technologies are transforming the way in which we interact with content, media sources, other individuals and groups, and the world that surrounds us. More on USC, 2008, 'Cultural Remix' workshop: http://www.peeep.us/bf4debb0 Met Anita Sarkeesian circa 2008 or 2009, which must be around the same time he was working with Adbusters in Toronto. Investigation needed. 2006-c. 2010 - caped masked and armed dot org was his personal website, which was taken down in favor of radical bytes dot com later on, right as Feminist Frequency surfaced. http://www.peeep.us/af1c94ed The Networked Publics 2006 blog advertises a job opening with Nokia (bear in mind that DiGRA is backed by Nokia- http://theralphretort.com/exclusive-digra-backed-nokia-costikyan-involved/ ) Networked Publics 2006 organizer list: http://pastebin.com/6px7xUAS Connected to OWEN GALLAGHER: http://www.peeep.us/5717f34a Strange: http://www.peeep.us/f8c4c749 Jonathan Mcintosh has his own blog as well. highlights: https://archive.today/TSIID http://www.peeep.us/35d2e25d George W. Bush is Not the Problem. John Kerry is Not the Solution.by Jonathan McIntosh - Febuary 28th 2004 https://archive.today/Z8GMN http://www.peeep.us/1f1ee2e8 Multilateral Reconstructionist Cooperative Plunder! by Jonathan McIntosh- Febuary 26th 2004 https://archive.today/v1Zgj http://www.peeep.us/1dc30dfe A QUESTION TO ADBUSTERS... NOTES: June.22.04 HIS BROTHER WORKS FOR WIKIMEDIA FOUNDATION: This may be Justin C. McIntosh Justin C. Mcintosh Blog: https://archive.today/CKVFy , http://www.peeep.us/c4e170b0 J. Munroe: about: http://www.peeep.us/83656270 // based in Toronto Editor for Adbusters 199x-xxxx? founded the Cultural Gutter blog for "writing about disreputable genres & media" 2003 founded New Media Kings (cd-rom zine) 2003? attended GDC and was commissioned to make a game about it 2007? holds first Artsy Games Incubator 2007 http://www.peeep.us/a7503720 founded the Hand Eye Society 2009 "by Raigan Burns, Jon Mak, Jim McGinley, Jim Munroe, Mare Sheppard, & Miguel Sternberg, it is the first videogame arts organization in the world" -- Mare Sheppard has spoken at GDC http://www.peeep.us/4d5afcac w/ Sarkeesian thesis advisor J. Jenson on a CBC radio show http://www.peeep.us/c7ec027e Hand Eye Society holds first Difference Engine Initiative 2011 http://www.peeep.us/fd226ad5 "One of the things that especially draws me to videogame writing is that it’s got a cultural gutter status. Writing, in some ways, is such a calcified and a socially sanctioned activity. I almost find it more enjoyable to work in comic books or in games or doing things where the forms themselves are disrespected or are considered culturally low." "I hope I was coherent enough about the idea of opening people’s minds in regards to genre-writing, which is what I do. That’s one of the reasons that I’m drawn to video games as well; when it becomes universally accepted that they’re either art or a sport or both, depending on who wins the battle, I don’t think that I’ll be as interested in it as a creator." "I’m pretty conflicted. I think that there’s social value in critiquing and nurturing an artform largely assumed to be for degenerate teenagers," "I feel like the virtual environments that are being created in games are going to be more and more important to reality, and before we know it there’ll be a shift like we saw when the internet became prevalent: all these geeks with esoteric programming skills became powerful. So talking honestly about the attractions and the dangers inherent in video games, creating a public discourse about them, feels like a worthwhile thing to be doing. And, despite the corporate ties, is a good forum for it." "I actually was into the idea of reviewing video games. I’m interested in playing them and also into putting them in a different, more critical, cultural context." 2010/2011: The Difference Engine: Zoe Quinn goes to this Toronto, Canada based course to learn 'game design' from Jim Munro. This explains her particular skillset and lack of technical capability for games of graphic persuasion. Zoe Quinn Doxxing https://archive.today/iFzh3 ------------------------------------- David Thomas (founder of IGJA) and Ernest Adams http://www.peeep.us/ce27378e Unrelated links: jay/day: June 2003 Archives: http://www.jayday.org/2003/06/ www.shoah.org.uk/page/657/?s=the http://www.peeep.us/6ef51f2d <- References McIntosh -I moved MAYA file to the unsorted pad http://piratepad.net/7mjSH8PVWF Digging out a torrent for the Adbusters Magazine would be good, maybe he was involved there? Ordering backissues costs 13 dollaridoos after all. Might be good but torrent services are unreliable atm, considering that TPB got busted by the Swedish Leftists. Well fuck. So it's either private trackers or one-click hosters then? are there databases for nonprofit funding information? idk, like Lexis Nexis type stuff? Doubtful. This is proprietary. These pigs don't ever open source. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |Additional IGDA| Data is tentative pipl.com spokeo.com intellius.com who.is http://www.breitbart.com/london/2014/09/21/gamejournopros-we-reveal-every-journalist-on-the-list/ Leigh Alexander Patrick Klepek Matt Clark Russ Pitts Adam Rosenberg - Digital Trends Alex Navarro – Giant Bomb Alex Rubens – IGN, G4TV, PCWorld, Official Xbox Magazine, Polygon, @Gamer Magazine, Games Radar, Joystiq, Kotaku, Destructoid, Tech Hive, Game Informer Alexa Ray Corriea – Polygon Andrew Fitch – the Geekbox podcast Andrew Groen – Penny Arcade (ex?), Wired Andrew Hayward – StuffTV, TechHive, IGN, Macworld,Maclife, Jostiq Andrew a Cunningham - ArsTechnica Andy Chalk - PC Gamer Andy Eddy – author, “Game Over Press Start To Continue” Annette Cardwell – Yahoo! Shine, Wikia Anthony John Agnello – Joystiq, The AV Club, Edge, Fast Company Ben Kuchera – Editor at Polygon Ben Gilbert – Senior Editor for Engadget Billy Shibley – Social/Community for @DestinytheGame (Activision), former Editorial Manager at Machinima Brad Gallaway – Managing Editor of GameCritics.com Bradley Shoemaker – Giant Bomb Brandon Cackowski-Schnell – The Escapist Brandon Justice – Ex Gamefan, IGN, SEGA, EA & EGM Brandon Boyer – Chairman, Indie Games Festival Brian Leahy – Previously Shacknews & G4tv Britton Peele – Entertainment Editor Dallas Morning News Casey Johnston – Culture Editor at Ars Technica Charles Husemann – Development Manager at Recource Gaming Nexus EIC Chris Dahlen – Game dev and writer Chris Plante – Senior Editor at The Verge Christopher Grant - Editor-in-Chief at Polygon Conrad Zimmerman - Podcaster, freelance writer/critic Cory Banks – Former Managing Editor at PC Gamer Dale North – Editor-in-Chief at Destructoid Dale (Laura Dale) – Indiehaven.com, Kotaku UK, Telegraph, Guardian, MYM, MCM Dalibor Dimovski – Gamedev Dan (Dan Stapleton) - IGN, PC Gamer Dan Crabtree – GamerNode Daniel Starkey (Twitter deleted, cached) - Eurogamer, GameSpot, Joystiq, Kotaku Daniel Feit – Wired Danielle – Senior Reviewer at Polygon Davetach – Polygon David Thomas – Youtuber “Game Dave” (I believe.) Dead Yet Living – Unsure Dean Takahashi – Lead Writer for Games Beat at Venture Beat Dennis Scimeca – The Daily Dot (Formerly ArsTechnica, NPR, GamesBeat, Polygon, Kotaku, The Escapist, Gamasutra Devin Connors – The Escapist (past Tom’s Guide, GameFrontCom) Devin Kofsky - Social Media Celebrity Cruise? Freelance I think in the past. Dtroid Niero – Destructoid Erick Eckstein – Esquire Network, G4TV, Erick Frederikesn / piratesyar – Technobuffalo Garnett Lee - Shout Engine Garrett Martin – Paste games editor, Boston Herald game critic George Wiedman – Super Bunnyhop (youtube) Greg Tito – The Escapist Gregory Gay – The Escapist Harold Goldberg – New York Times, NPR, books Heidi Kemps – Freelance, Joystiq Issac Ferderspiel – IndieHaven, former Game Informer Intern Jake Gaskill – G4TV James Fudge – Editor GamePolitics.com Jarred Newman Jason Fanelli - Arcade Sushi, GamesRadar, PocketGamer, Gamernode Jason Leyanna (no twitter I found) - Realm of Gaming Jason Schreier – Kotaku Australia, Wired Jason Venter – Honest Gamers Editor in Chief, IGN, Gamespot, GamesRadar, Joystiq Jason Wilson Jaz Rignall Jeffery Matulef – US News Editor at Eurogamer (Former AV Club, G4TV, Paste, Joystiq,OXM) Jeremy Zoss – Zoss Media, Giant Bomb Joe Osborne – Reviews Editor TechRadar John Funk – The Escapist Jonathan Deesing – Joystiq Jorge Jimenez – Blogger?, Staff Writer Dualshockers Joseph Leray – TouchArcade, Destructioid Josh Tolentino – Destructioid, Japanator Julian Murdoch – Comic Vine? Justin McElroy - Polygon Kate Cox – Consumerist, GameCritics.com Kevin Kelly – Wired Kyle Orland – Senior Gaming Editor for Ars Technica father: Martin Orland Kyle Horner - Developer at WB Games/Turbine, Writer, Editor Leah B. Jackson - Riot Games eSports web content coordinator (formely IGN/G4) Logan Westbrook – The Escapist Lou Kesten – Associated Press Ludwig Kietzmann – Joystiq Editor-in-chief Maddy Myers – PasteGames Assitant Editor Mark Burnham – Online Media Manager QuinStreet (Formerly EIC at Game Front) Matthew Kumar – Freelance, CEO of MKULTRAgames, publisher of exp.? http://www.peeep.us/573ed037 Linkedin Edge, Gamasutra, Rockpapershotgun, among many others Matt Matthews – Gamasutra Matthew Sakey – Freelance, NYU game center Meghan – IGN Michael McWhertor – Deputy News Editor at Polygon Mike Futter – News Editor at Game Informer Michael Rougeau – Kotaku, Gamespot, TechRadar, more Mike Wehner – Daily Dot, USA Today, Yahoo Mitch Dyer – Editor, IGN Chris Morris - CNBC, Variety, Coast to Coast Radio N’Gai Croal – Newsweek (previous) N. Evan Van Zelfden (no twitter) – Venture Beat, The Escapist, Slate Nathan Grayson – Kotaku Nathan Meunier – Freelance, Podcaster Nick Chester – Harmonix Phillip Kollar – Polygon, Game Informer Pikoeri Egm – EGM, ex GameFan, ex Play Richard Mitchell – Joystiq Rob Zacny – PCGamesN, The Escapist, Polygon, IGN Rod “Slasher” Breslau – Past (OnGamers) Rollin Bishop – Contributing Editor at LaughingSquid, formerly Geeokosystem, The Mary Sue Ron Whitaker – Managing Editor GameFront RPad.TV – Rpad.tv Ryan Kuo – Kill Screen Ryan Scott - Editorial Director at Geekbox Media Ryanflemingpdx – Gamig and Cinema Editor Digital Trends (former) Sam Machovech - Tech Reporter Ars Technica Samit Sarkar – Polygon , formerly at Destructoid Sarah LeBoeuf – The Escapist Savethekitsune (Cassandra Khaw, I believe.) - Verge Scott Nichols – Freelance Critic, Digital Spy Scott Steinberg – Speaker & Futurist, Writes for Inc, Mashable (Past?), Huffpo -->THIS GUY<-- Sebastian Haley – Venture Beat Shoe (Wild Guess – Dan “Shoe” Hsu) - VentureBeat Simon Ferrari - Adjunct NYU GameCenter, INDIECADE, Different Games, Indie-Fund Dev outreach team Sinan Kubba - Joystiq Sincerelysophie (Sophie/Sam Prell) – Joystiq, G4, Destructoid Steven Kent (Didn’t find Twitter) – Book Writer, freelance lots of places from the past Steve Haske – Wired, Medium (not a real site, anyone can do that), Complex Mag? Susan Arendt – Managing Editor at Joystiq Taylor Cocke – Web content coordinator at Riot Games/Lolesports, but widely written at IGN, Edge, and others. The Gamegoat – Youtuber Tim Stevens – Editor at Large, C’net Timothy J. Seppala – Engadget contributing editor. Tina Amini – Deputy Editor at Kotaku Tom Curtis – “Digital Marketing Guy” at Ubisoft, formerly at Gamasutra Tom Chick – quartertothree.com ; former actor 48 years old/1966 dob 818-951-0540 ADDITIONAL NAMES: Thomas Wesley Chick, Thomas Wesley ASSOCIATED WITH: Betty Jane Chick, Nancy L Chick, N J Chick, Warren Steffen Will Tuttle – Sr. Communications Manager for Xbox and Editorial Overseer of Xbox Wire, IGN (past) 706 48th Avenue San Francisco William Usher – Assistant Editor Gaming Blend Max Parker - Columnist for Pittsburgh Post-Gazette Video Game Columnist at Pittsburgh Post-Gazette Intern at Bayer (2007-2009) Intern at BK Advertising (2006-2006) Xav De Matos – Joystiq Yannick LeJacq – Motherboard (VICE), Kotaku UK 310 W 99th Street, New York, New York Seth LeJacq- brother? http://johnshopkins.academia.edu/SethLejacq Zack Stern – PCWorld, Macworld, others 468 58th St Oakland CA 94609 Robert A Stern 60-65 years old Principal Investigator: Robert A. Stern. Dept 91-30 Bldg 252. Lockheed Palo Alto Research Laboratory. 3251 Hanover St ?possible Lockheed employee? 455 61st St Oakland, CA 94609 3840 Rhoda Ave Oakland, CA 94602 Roberta Lee Stern Oakland, CA Age: 66 MS. ROBERTA LEE STERN Behavioral Health & Social Service Providers Social Worker Clinical Practice Location: 1903 BERKELEY WAY #3 BERKELEY, CA 94704-1007 US Tel: 510-649-5854 Fax: -- 5665 Ocean View Drive, Oakland-North Oakland, CA 94618 Zack A Walker ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |VARIOUS| Various digs collected from the 8chan digging threads ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Kate Edwards used to be Tom Edwards, https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Tom_Edwards_%28geographer%29 and is the head od the IGDA, blockbot endorser and anti-gamer: https://pbs.twimg.com/media/B_tLuWcUIAEi6hh.jpg https://archive.today/tqdua "Edwards has been an IGDA member since 2004, as the founder and chairperson of its Localization Special Interest Group." Tom Edwards used to consult on making games less "offensive": https://pbs.twimg.com/media/B_tLuX0UgAA69uY.png Tom Edwards was involved in a DiGRA keynote in 2007 http://www.bizjournals.com/seattle/stories/2007/09/24/story17.html?page=all But it keeps going. Just look at his track record. https://archive.today/Fpkxb "Edwards' specialty is working with the creators of computer games. His job is to help ensure that game settings and characters don't inadvertently offend people of other cultures." Yes. They are one of THOSE people. And if you needed more confirmation about people involved in this mess, https://archive.today/uVQPW "Edwards, currently the head of the IDGA Localization Special Interest Group, worked at Microsoft for 13 years, where he created the geopolitical strategy team to help the company keep from making both cultural and political mistakes in their products." Why look, it is everyone's good friend Microsoft again. Funny how their name keeps popping up in these types of issues. Now for the bomb. Geogrify is a consulting firm. Kate became head of the IGDA in December 2012. Why is the head of the IGDA running an outside consultancy firm for profit when one of the clients is the IGDA itself? https://archive.today/B7p2p His consultancy seems active well into 2013: https://archive.today/Evs79#selection-315.14-315.22 So was there overlap? How can the head of the IGDA also have an outside consulting firm that advises devs? Isn't that a conflict of interest as the IGDA helps advise devs and fund on their money? Was Kate Edwards funneling money via consultancy, backed up by her IGDA gig? If this holds evidence it means they are effectively selling people both the problem and the solution. Question number one is what advice was the consulting firm providing? I somehow doubt that they were providing technical support for cutting edge graphics. Now imagine a senario where the head of the IGDA is running a consulting firm which gives certain "advice". It does not even matter what that "advice" is, game devs would be under massive pressure to follow that said "advice". >>460739 Archives of Geogrify: Home https://archive.today/bI629 About https://archive.today/LT7rP FAQ https://archive.today/zs8aW Services https://archive.today/aSsMh Culturalizer https://archive.today/JTKhS Clients https://archive.today/B7p2p News https://archive.today/pUVNY Calender https://archive.today/Evs79#selection-315.14-315.22 Their entire Linkedin profile just went down, so there is something shady they want to hide. Kate Edwards has an extensive track record with this as well. http://geogrify.com/news/ YEAR 2013 20 DEC, 2013: Kate participates in an extended podcast interview on game localization and culturalization practices, and impacts on the game industry 11 DEC, 2013: Kate provides a lecture to Google employees at Google HQ on the challenges of digital content and geopolitical/cultural expectations DEC, 2013: “Off the Map: The promising future of games in Africa”, issue #140 (multilingual.com) 26 NOV, 2013: Kate presented to students at Valhalla Elementary School about geography and game development 29 OCT, 2013: Kate delivers a lecture on content culturalization to students in the UW International Marketing program 24 OCT, 2013: Kate Edwards is included in Fortune/CNN Money’s list of 10 Most Powerful Women in Gaming in relation to her role as IGDA Executive Director 17 SEP, 2013: Kate delivers a lecture on game culturalization to students at the Rochester Institute of Technology SEP: “Off the Map: Revisiting geocultural literacy”, issue #138 (multilingual.com) AUG, 2013: Geogrify is retained by Amazon to provide geopolitical consultation services. JUL/AUG, 2013: “Off the Map: Cultural targeting”, issue #137 (multilingual.com) JUN, 2013: “Off the Map: Regional differentiators”, issue #136 (multilingual.com) 5 JUN, 2013: Geogrify partners with 1iOpen Productions on a documentary project APR/MAY, 2013: “Off the Map: Considerations in product distribution”, issue #135 (multilingual.com) 22 APR, 2013: Kate delivers a lecture on game culturalization to students in the UW Localization Certificate program MAR, 2013: “Off the Map: The challenge of map apps”, issue #134 (multilingual.com) 30 JAN, 2013: Kate delivers a joint lecture on game localization and culturalization at the Mobile Gaming USA conference. JAN/FEB, 2013: “Off the Map: The impact of territory disputes”, issue #133 (multilingual.com) JAN, 2013: Englobe Inc. is retired; Geogrify is launched as a re-envisioned and broader business effort YEAR 2012 31 DEC, 2012: Gamesauce interviews Kate Edwards about her new role as Executive Director of the IGDA. 31 DEC, 2012: Games Industry International interviews Kate Edwards about her new role as Executive Director of the IGDA. 27 DEC, 2012: The International Game Developers Association (IGDA) announces its appointment of Kate Edwards as the organization’s Executive Director. DEC, 2012: “Off the Map: Dealing with regime change”, issue #132 (multilingual.com) Knowing Anitas backround in the con game, Tom Edwards was probably the one who showed her you can make a ton of money out of gaming with no talent. The IGDA (Read: Edwards) uses Anita's work to "educate developers". Even though they have allegedly "never talked to her". Edwards has worked on: Halo 1 Halo 2 Fable Forza Dance Central Dragon Age 2 Just to name some. https://archive.today/SgsiF#selection-347.0-351.12 Yeah, Dragon's Age 2. Big shocker. https://archive.today/ntxHw http://8archive.moe/gamergate/thread/272354/ http://8archive.moe/gamergate/thread/399200/ https://archive.today/y13k2Tom was personally responsible for nearly every first-party game from 1995-2005 https://archive.today/uK3aC#selection-405.786-421.1 https://archive.today/ZzaYQ https://archive.today/40gfe https://archive.today/80E1h https://archive.today/xJOdz http://schedule2014.gdconf.com/speaker/ray-sheri_graner.30262 If you ask people to hire who they like, what you end up with is a homogenous team. People like people who are just like themselves.” An interview with game designer Sheri Graner Ray Sheri Graner Ray, author of “Gender-Inclusive Game Design: Expanding the Market,” cites studies that examine male and female gaming preferences, in terms of mechanics. In one such study, boys and girls were separated into different rooms and asked to design a game concept. The boys’ game had combat and final death, but the girls chose not to have death, but to have the game obstructed until certain conditions were met. Ray argues in her book that sometimes women are automatically excluded from play by virtue of the fact that the game has been designed with game mechanics that are more favorable, psychologically and physiologically, to men. The fastest-growing group of gamers is casual gamers who are middle-aged women. Casual games, such as the games found on social media (mobile devices and Facebook), rarely have death involved and have been the largest-growing genre. These facts bear out Ray’s beliefs that if designers make more games that consider both approaches, women will play more games. http://www.deathbow.com/hkmtutorial.docx http://sherigranerray.com/?p=196 http://sherigranerray.com/?p=192 Gamergate.me, please log this as a "cleared" person. Belinda van Sickle is the president of Women In Games International.Belinda has an undergraduate degree in Psychology and Women's Studies from the University of California at Santa Cruz and a Master's in English with a focus in Creative Writing from Sonoma State University. At the GDC of 2013, she was part of the Women in Gaming panel. http://gamedocs.com/2013/04/can-more-women-in-gaming-fulfill-the-lack-of-quality-of-female-characters/ In the article, the following is stated: "Can more women in gaming fulfill the lack of quality of female characters? The notion that “it takes women to write or entertain women” is certainly unrealistic. Writing or entertaining women is not exclusive to just women just as writing or entertaining men is not exclusive to just men. It comes down to understanding personalities, morals and values. Then comes understanding our pure nature – sex, love and how we choose to live." This is in contrast to Siebel Newsom, who goes Full McIntosh and says "“Gamers have the opportunity to think bigger.” “We have an opportunity in gaming to teach young boys to value women — to not perpetuate these extremes of masculinity.”" On her LinkedIn (yeah… I'm a dead man, I know. But DiGRA and the IGDA already know who I am and what I do so I guess it doesn't matter) it is stated that she is the CEO of GameDocs. "GameDocs provides marketing consulting services in product management, organization growth, strategic planning and partnerships. We’ve worked with top 100 developers—large and small—in several countries. The company offers strategic planning in marketing, advertising, branding, product management, company growth and partnerships. Our extensive network allows us to offer customized business intelligence and managed access to key video game leaders and resources. Our staff also creates all video game packaging materials including online packaging for digitally distributed products; manual writing and layout; game writing; collateral; B-to-B materials; localizations including translation and layout; and web design and programming." A guy from the Washington Post applauds her: "Belinda hired me for some freelance writing and editing work for her company GameDocs. Over the course of a spring she had me work on several game books, editing and working out the kinks to ensure that the guides flowed more professionally. Belinda was always reachable and professional, making the project not only pleasantly paying but also fun and enjoyable to boot. I'm thrilled to have worked with her." It is obvious that Belinda is a very professional person within game production and not a professional victim. However, it must be noted that she does believe in the wage gap, she writes articles questioning why there aren't any more female gamedevs around and so on. Thi is her Twitter: https://twitter.com/GameDocsNews She has never talked about GG or retweeted a hur ass meant article. Karen Clark is a Data Management and Integration Specialist at Cloudera and lives in San Francisco. (O boy…) On her LinkedIn it is stated that "Data operations professional in the software industry. Specialize in implementation and usage of data systems including databases, data cleansing & preparation tools, MySQL, Hadoop, and Tableau." She appears to be known to be really capable of handling difficult and large projects where most people would shy away from and deal with them like a bozzzz. She got the following awards, all tied in to her feminist background: * 2011 Women in Gaming Awards nominee: Top Female Producer in Video Games * Featured in Handshake Magazine September, 2010 issue "25 Wonder Women" * PAX 2010 - Panelist, "The Myth of the Gamer Girl" * Gamesauce Conference 2010 - Moderator, Mentoring panel * IGDA Leadership Forum 2009 - Presenter * Women in Games Conference (UK) 2008 - Keynote Speaker This is not odd, however. She is the founder of the mentoring program at the WIGI. "As chair of the mentoring program, I founded GameMentorOnline (GMO), a first-of-its-kind mentoring program for the video game industry. Participated in planning sessions with chair people for other divisions of WIGI. Managed mentoring platform vendors. Produced collateral promoting GMO and rallied volunteers at industry events." Most information I could find about her on the internet (which was difficult since a famous singer shares her name) was an article about her mentoring program. http://www.audiogang.org/gang-partnering-with-igdawigi-for-mentoring-program/ In the article, this is mentioned: http://gmo.chronus.com/p/main/pages/556?src=tab It is obvious that this is a professional mentoring bit. Students are required to work hard and work from their own initiative rather than being poor victims from the patriarchy that need to be patted on the back every five seconds for them being strong women. Her Twitter: https://twitter.com/clarkkaren She tweets regularly and is clearly a feminist. She appears to be anti-GG, although not an active one, although she did mention on October the fourth that she had hope that Intel would backpedal from their decision to pull ads from Gamasutra. https://twitter.com/clarkkaren/status/518225676340445184 Conclusion: This person is obviously a very professional data analyst, a brilliant leader and invested into getting professional women into the industry. Not a misandrist bigot nor a professional victim.Noelle Hunt Bennett is a New Channels Sourcing Lead - Kindle/Digital Products at Amazon. One person states this about her. "Noelle offers a game-changer perspective to recruiting/sourcing strategy and is a thought leader at Amazon because of her ability to influence business leaders, and attract high quality talent. Noelle offers a "think big" perspective on recruiting org structure, processes and systems and is able to back up ideas and recommendations with data and results. She is able to make an impact in both small, start-up environments as well as in expansive, global businesses. Recruiting organizations are stronger and more effective with Noelle in them." In the past she worked as recruiter at Big Fish Games. She does not appear to have a Twitter account nor can I find much about her. However, there is one interview from 2009 which is very interesting. here she talks about her experiences as a recruiter. http://www.nextgenplayer.com/2009/02/interview-with-noelle-hunt-bennett-big.html Conclusion: professional woman. Moving on.Brenda Gershkovitch is a Co-Founder of Silicon Sisters Interactive Inc. Silicon Sisters Interactive is the first Canadian gamedev company run by a woman and wants to make games for women. She has been an advisor for the GDC back in 2009, the chair of the Vancouver WIGI board back in 2009-2010 and a board member of the DIGIBC. (The Digital Media + Wireless Association of BC – is a member-supported, non-profit organization, based in Vancouver, BC Canada.). She also studied law and worked at the Cancer Society. She was applauded for her actions at the latter one, as someone states "Brenda was super organized, respected by staff and volunteers, and extremely compassion. I recommend her without any reservations." This is stated about the DigiBC: "Our members include world-class companies such as EA (Electronic Arts), Disney Interactive, Rainmaker Entertainment, Nokia Vancouver, Sierra Wireless and others. There are over 1,300 companies in our sector, creating innovative products in wireless and mobile, video gaming, animation and VFX, web 2.0 and social media, interactive marketing and e-learning. Collectively, our sector employs 22,000 people and generates revenues of $3 billion a year – making us one of the most significant contributors to British Columbia’s economic well-being." I cannot find much about her online, not a twitter account or anything. However, she did tell her own story at an entrepeuners meeting 2 months ago, in which she talks about her game studio which makes games "for women by women". It's very interesting. https://vimeo.com/114380853 Conclusion: professional woman like the others.Amy Allison is VP of Games at Fatdroid. Fatdroid is a company which produces stuff for larger companies. "Simply put, I am a video game industry evangelist. I like to make opportunities arise for talented companies and individuals in our industry in either the for profit, or non profit sectors." She is the co-owner of the gamedev studio FatDroid. She is also already for 7 years vice-president of the WIGI board. Fun fact to note is is that this is the person I'm most connected to; she is member in 4 groups that I'm also member of. She was also partnership volunteer with INDIECADE. I cannot find much about her let alone a Twitter account, mostly because many people share her name. What I did find though were the following things: - she helped create a badge for girl scouts to show them they can go into STEM fields as a woman. http://www.womeningamesinternational.org/work-learn-play.html#GSP Conclusion: not enough data, but appears to be a legit professional.llen Guon Beeman is a Senior Lecturer at DigiPen Institute of Technology which she does since the beginning of 2014. Before 2010 did she work as a (Lead) Program Manager at Microsoft and as producer at Monolith Studios. Her education was at the University of California, Santa Cruz where she got a Bachelors of Arts in Political Science and Government. This makes me believe she got most of her knowledge from self-study. Beside being a board member of the WIGI is she part of the GDC. Although it is remarkable that she does not mention her board membership in her LinkedIn profile. One person says this about her: "I worked with Ellen at Griptonite, where she was a senior producer on iOS and Android projects built in Unity 3D, and I was a tools programmer for the studio. She was able to run her teams in a way that it was exciting and fun to be involved in her projects, and her team members were very focused on building high quality games. When given the option, I would pick her teams to be the first projects I would roll new tools out to, she was receptive to new technology, and was able to make sure her team members gave me strong feedback." This ties in with other board members also being applauded for being great leaders. From this I can make out that she is a very professional woman who knows how to efficiently learn her skillsets with self-study outside of a classroom. Twitter: https://twitter.com/Ellen_Beeman (old tweets, nothing of significance) Fortunately, she does have a personal website. http://ellenbeeman.com/ Her blog posts are mostly about monetization and other game industry stuff. Conclusion: professional.he last one: Asra Rasheed is Executive Producer at Disney. "Over 15 years experience and extensive domain knowledge in Digital Media, eCommerce, and Mobile. Strength in content development, architecting distribution platforms, interactive reading products, games, children’s entertainment, digital publishing, content acquisition, interactive design, strategic partnerships, and brand management. Expertise in product origination and market launch, multi-channel distribution, social marketing, IP management, building teams, and liaising with partners, executives and investors." She is also CEO and Co-founder of Reading Rainbow, the only Kickstarter I have ever supported in my life. This project is to prevent further illiteracy among US children. *takes of hat and bows* Twitter: https://twitter.com/asrarasheed She was at GDC (along with most women in the board) and seems to be excited about the Oculus Rift. Although she tweets regularly, nothing about GG. It is very obvious, as >>469370 states, that none of these women are misandrist bigots or corrupt whinies with no talents. They are successfull entrepeuners, strong leaders and people with talents who earn their money through hard work and dedication. See, people? THAT is what a feminist should look like. I'm a gamedev, and I do not give a crap what kind of person I work with, as long as they are professionals, and trust me, these are professionals. most of the people on the board have influence and are part of the IGDA (WIG). Is it maybe an idea to try to reach out to them to communicate?his one is for Milo Yiannopoulos regarding GamerGate So, on March 5th, the @googlecloudplatform official google account tweeted out "The future of gaming is in all of our hands. #GamerGate" along with a picture of a women and male hand holding a controller, an obvious message of unity. The tweet was removed and Google apologized. https://archive.today/ypdAd https://twitter.com/googlecloud/status/573653208251260930 Anons on 8chan found a Google community manager, Casey Monroe, who was vehemently anti-GG and said he'd "reach out to the social media channel owner immediately". Here's a dump of relevant links. Community manager's twitter: https://twitter.com/Malgayne https://archive.today/iRAmS He follows a bunch of anti-GG people-possible links. https://twitter.com/JaqenHgarGG/status/573910321133453312 Image of the community manager's conversation: https://twitter.com/atlasnodded/status/574019479946072064 Archives of the conversation: https://archive.today/WD8W7 https://archive.today/tz6rk Article/blog post he had written about being a community manager: https://archive.today/IE8Y7 Community organization one anon says he was in (unverified): https://archive.today/WLjMN Google+ profile: https://archive.today/6DE9m https://archive.today/omUk9 He is the community moderator of the Google Small Business Community: https://archive.today/pgBIZ Author of "Why you can't have a rational conversation about Gamergate" https://archive.today/7HJ5i Talks about the "gamer" identity https://archive.today/ly4iF Linked to the IGDA https://archive.today/KcU5F https://archive.today/0sioM Facebook friends with Donna Prior https://pbs.twimg.com/media/B_dWrx7WEAAuF9s.png Assocate of Leigh Alexander https://archive.today/2bHXt Links on AthenaHollow, the woman who Casey Monroe was talking to in that twitter conversation. (not directly relevant to Google, but might be helpful) Reddit account(she's a constant poster on /r/GamerGhazi): https://www.reddit.com/user/athenahollow https://archive.today/2fzLx Athena Hollow is engaged to one of the writers at tabletop RPG maker Fantasy Core Games. https://storify.com/athenahollow https://twitter.com/jthm0138 http://rpg.drivethrustuff.com/browse/pub/4390/Fantasy-Core Miscellaneous Crew on the 2013 film The Gamers: Hands of Fate http://www.imdb.com/name/nm5876811/ Links to the relevant 8chan threads: https://archive.today/5pHyo http://8ch.net/gamergate/res/445797.html So, a while ago, a dev said this: https://twitter.com/multiaxismatt/status/563359677807722496 http://www.reddit.com/r/KotakuInAction/comments/2uvs2p/does_anyone_here_know_of_an_article_on_any_of_the/ (look for rawecho) When asked about it, he said that someone from a certain publication had contacted him to advertise his game on their site, and that when asked how they could "guarantee" him clicks, talks about the positive articles came up. A few anons narrowed it down to RPS. This is their ads guy: https://archive.today/ITyrc His twitter: https://twitter.com/callumjohnson0 complete conversation: https://archive.today/KnqjS An article on RPS about refract studios' game: https://archive.today/UeV37 RPS seems to use gamer's network for ads now: http://www.gamer-network.net/#home They contact people over twitter, this guy seems to be the employee: http://tweetsave.com/alistairpgn/status/573160504241344512 https://archive.today/cQAZS IGDA forms 990 from 2005-2008: http://cowboyprogramming.com/files/2005-IGDA-Fom990.pdf http://cowboyprogramming.com/files/2006-IGDA-Fom990.pdf http://cowboyprogramming.com/files/2007-IGDA-Fom990.pdf http://cowboyprogramming.com/files/2008-IGDA-Fom990.pdf I don't have any newer forms but they should exist somewhere. IGDA used to be run by Jason Della Rocca. There were rumors of him being a spy because he traveled so much. The tinhatters are going to love this. http://executionlabs.com/2013/07/jason-is-officially-not-a-spy-we-think/ Thomas Buscaglia has been their lawyer since the beginning afaict. He probably approved everything they've done or else Edwards is dumber than we thought. Their treasurer has changed from year to year. It probably keeps whoever is in the position honest. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |PROJECT VERITAS| SEELE GROUP RESEARCH TEAM: VERITAS CODENAME: VERI7AS The Common Core Connections: https://archive.today/cLTH4 http://tech.ubm.com/community-brands/information-security/ (infosec branches) http://tech.ubm.com/about/leadership/ (leadership) http://createyournextcustomer.techweb.com/contact-us-2/game-network-sales-contacts/ (contacts for Game & App Development marketing) Nature of enterprise: appears to be a publishing business dealing with digital media + event management; likely tapped into GDC as a direct result of Black Hat meetings. Must figure out main sponsors within GDC and points of contact to the industry (IGDA? EA?). They also do publishing on the side, which with Leigh's alternate business might conflict somewhat with the intended mission statement? Hard to tell. PS: even if she's fat I'd dick her UBM: BASED IN LONDON http://investing.businessweek.com/research/stocks/people/person.asp?personId=39359298&ticker=UBM:LN&previousCapId=310518&previousTitle=UBM%20PLC ' We are a global media business that brings together the world’s technology communities through live events, online properties and custom services. UBM Tech’s community-focused approach provides editorially-facilitated environments for professional decision makers to freely exchange ideas and connect around the most pressing market issues they face to help shape the future of the technology market.' -- this is also known as 'PR consulting' Sally Shankland (CEO): Sally was most recently Chief Executive Officer of UBM Connect. Prior to that appointment, Sally was CEO of UBM Medica US. Sally joined UBM in 1988 and held successive positions in marketing, sales and management. Sally has led UBM Medica US’s successful transition from a print-based publishing business to its position as one of the leading digital marketing services businesses serving the US healthcare market. Sally is a graduate of UBM’s Business Leaders Programme (2001 & 2011) and has completed executive development courses with Harvard Business School and Cornell University. She graduated from San Francisco State University with a B.A. (Summa Cum Laude, Honors) in Social Science following being educated in Italy and Germany. http://tech.ubm.com/about/leadership/simon-carless/ Simon Carless (EVP, Game & App Development and Black Hat) Person of Interest Simon oversees both UBM Tech’s Game Development network and the industry-leading Black Hat information security conferences. The game development group’s flagship products include industry leaders such as Game Developer Magazine, Gamasutra.com and the Game Developers Conference. He is also one of the key people behind the Independent Games Festival, a “Sundance for games” which runs yearly at GDC in San Francisco. He is the sole Western judge for Sense Of Wonder Night, an independent games showcase held at Tokyo Game Show every year. (assign japfags to this) http://createyournextcustomer.techweb.com/event-communities/game-developers-conference/ http://createyournextcustomer.techweb.com/event-communities/gdc-online/ Events of Relevance to Game Ethics: UBM is on the IGDA partner list https://archive.today/ewywK Ernest W. Adams is the founder of the CGDC or Computer Games Developers Conference.the CGDC was sold to Miller Freeman Inc. in 1995(https://archive.today/Gw7iR#selection-629.0-641.210) they later reorginized as CMP Media which would grow up to found and own Gamasutra in 1997.In 1999 they were later bought, with Gamasutra by United News & Media(https://en.wikipedia.org/wiki/Gamasutra which would be renamed to UBM(https://en.wikipedia.org/wiki/UBM_plc#History) While directing the CGDC Adams later went on to found the IGDA with support from the CGDC((https://archive.today/Gw7iR#selection-693.0-697.274). . The CGDC would later go on to be the GDC and thus UBM Tech, the organization that is behind Gamasutra, the GDC and the IGF, is also financially tied, through its purchase of CMP Media, to the very origins of the IGDA. Archive of his articles: https://archive.today/Ddeti This also means they may have their hands on multiple levels of game development.(gatekeepers?) http://siegecon.net/SIEGE2007/images/Promotional_Items/siege-panel%20description.pdf The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco (here's the reason McIntosh and Sarkeesian moved there), it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry (Investigate possibility of Leigh Alexander using insider trading to get her business going) The Game Developers Conference® NEXT is the premier game developer event focusing on online and connected gaming including virtual worlds, social games, casual games, and MMOs. Conference tracks focus on business and marketing, design, social networking and community, services, production, and programming and cover emerging topics including micro-transactions, the casualization of MMOs, and new distribution models. GDC Next is the international hub for developers and business professionals looking to take full advantage of the opportunities of connected gaming and features visionary keynotes, a robust expo hall, and lively networking events. They also seem to have cornered the IT market on government decision-making in Canada according to their publicity on the website. Latest Developments: http://www.tsnn.com/news-blogs/ubm-consolidates-northsouth-american-divisions-sally-shankland-appointed-top-post Leigh Alexander picked by Simon Carless to be the first editor of Gamasutra's sister site Worlds in motion http://adriancrook.com/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ Simon Carless credited in the first page of leigh alexanders book "Breathing Machine" http://books.google.com/books?id=25OWAgAAQBAJ&pg=PT70&lpg=PT70&dq=Simon+Carless+leigh+alexander&source=bl&ots=xjGND-N5gv&sig=CkmstbEq7OmL5IbQXNtvmVNtLFo&hl=en&sa=X&ei=qUR1VJvJFcaoNt_3gfAC&ved=0CEkQ6AEwCA#v=onepage&q=Simon%20Carless%20leigh%20alexander&f=false UBM domain registered by CSC it has US paperwork (from whois) Registrant Organization: United Business Media LLC Registrant Street: 600 Community Drive Registrant City: Manhasset Registrant State/Province: NY Registrant Postal Code: 11030 Registrant Country: US UBM is also based in the UK. One second. http://companycheck.co.uk/company/01693134 UBMG LIMITED 01693134 Registered Address: Ludgate House, 245 Blackfriars Road, London, SE1 9UY £0 Cash £649,705,000 Net Worth £1,859,669,000 Assets £2,032,383,000 Liabilities Read more at: http://companycheck.co.uk/company/01693134 Kim Pallister: https://twitter.com/kimpall Appears to be in charge of "games forcasting" at Intel. Simon Carless follows him on Twitter, and his personal website lists Gamasutra as one of the "places he goes". Investigate. On Pallister: http://www.gamasutra.com/view/news/201914/Whats_Next_Intels_Pallister_on_the_future_of_processing_power.php https://software.intel.com/en-us/tags/58386 His blog: http://www.kimpallister.com/ https://www.flickr.com/photos/38999367@N00 Look, a SJW who actually DOES charity http://www.justgiving.com/Kim-Pallister http://www.cengage.com/search/showresults.do?N=16+4294922389+4294953548 He also seems to be a CrossFit enthusiast, but that's tangential http://www.mobygames.com/developer/sheet/view/developerId,129111/ Former Game Dev, has seen work in Epic, etc. http://aakoosgamelab.com/tag/kim-pallister/ Worked at Microsoft Game Dev http://www.lead411.com/Kim_Pallister_8241261.html Formerly went to GDC: http://www.gdcvault.com/play/502/%28304%29-Independent-Games Who is Nick Alexander? He's listed as Chairman from Jan 1995 to May 1998 in the EDGE staff list. However it is not her (Leigh's) father, who is alledgedly named Micheal J. Alexander. Description fits too since he was heavily involved in publishing. Haven't found a fitting Nick Alexander on linkedin yet. http://freetoplay.biz/2008/10/01/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ http://recorder.sayforward.com/category/person/simon-carless NICK ALEXANDER: http://www.politics.ox.ac.uk/index.php/profiles/nick-alexander.html http://www.sega-16.com/2008/09/interview-nick-alexander/ http://www.retrogamer.net/profiles/company/virgin-games/ Background Mr. Nick Alexander served as Chief Executive of Pearson New Entertainment. Mr. Alexander served as Chief Executive Officer of SEGA Europe and Managing Director of Virgin Games and Virgin Mastertronic. He worked at British Rail and EMI. He is a genuine pioneer of the games industry having set up Virgin Games in 1983 and Sega Europe in 1991 as the industry transformed from a hobbyist interest to a flourishing mainstream media channel. In 1994, he joined Pearson Group where he acquired, ran, and later sold Future Publishing, making Pearson £100m profit in the process. He joined Virgin in 1983 and started its videogame company which he ran until 1991 when the business was divided and the major part sold to Sega. Mr. Alexander has 25 years experience in senior management and is responsible for managing some of the world's most successful entertainment companies. He has consulted for brands as diverse as Lego, Nokia and Ministry of Sound. He serves as the Chairman of TeePee Games Ltd. He serves as Chairman of Sine Wave Entertainment Limited. He has been the Executive Chairman at Connect2 Media Ltd., since September 2010. He serves as Non-Executive Chairman for Natural Motion Ltd. He served as Chairman of NaturalMotion Ltd. Mr. Alexander served as Chairman of Player X, Ltd. since 2005. Mr. Alexander serves as Non Executive Director of Talkcast Corporation PLC. He served as a Director of Player X, Ltd. He served as Non Executive Director of Eckoh Plc (formerly, Eckoh Technologies PLC) from February 1998 to September 24, 2003. Mr. Alexander attended Oxford University. Nick is such a large figure, he was an executive editor at EDGE magazine with no mention- his involvement may be hidden in many places (Very rich he owns 20 acres of farmland right outside of the collge he attended Oxford University) Nick Alexander looks like he has connections to Richard Branson the founder of the Virgin group who own over 400 companys. Richard has a networth of 4.9 billion USD https://en.wikipedia.org/wiki/Richard_Branson ; and Future Publishing was sold back to Chris Anderson EDGE Magazine is where Leigh Alexander and her boss (Simon Carless) came from before working at Gamasutra. EDGE Magazine is owned by Future Publishing (check the bottom of edge-online.com ), founded by TED Curator Chris Anderson in 1985, and the company also owns PC Gamer, the Official Xbox Magazine, and GamesRadar ( https://en.wikipedia.org/wiki/Future_plc ). A Chris Anderson is also listed as Managing Director of EDGE in 1995 (https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit#gid=0 ) Future Publishing is linked to many other notable figues in the game journo industry, and appears to be the "biggest company you've never heard of" in this regard. It's also important to note that this Agency for Games thing Leigh runs also involves Ste (aka Stephen) Curran, another veteran from EDGE. It seems he didn't return after the walkout too. Another noteworthy one is of course, Keith Stuart. He's Games Editor for the Guardian nowadays and I think everyone knows how they covered GG. According to "publisherfag" a anon active in a few GG threads on 4chan and 8chan /v/, "welovegamedevs" was a diversion hashtag created by a San Fran PR firm, that also inspired the "Gamers are dead" articles: https://archive.today/l4XID Guess who restarted the hash Keith Stuart: https://archive.today/gVwEG Coordinated with people like TopKek and the Ian Miles Cheong too. Also a bonus: https://archive.today/9DXXd Maya Felix Kramer Alledgedly a bunch of firms using the hash suffered from DDoS attacks: https://archive.today/WWIaM https://archive.today/aN2n9 https://archive.today/GHkRF https://archive.today/qKGCU And guess who did a interview about the hashtag? Yeah. Keith Stuart. https://archive.today/jV6gw He was also the one who most likely removed the disclosure under the Sept 1 Jenn Frank article that would later lead to accusations against her and cause her meltdown. Afterwards they milked it by saying "Gamergate harassed Frank out of the industry". Maybe a setup? Creating a martyr? Here's the article by Stuart milking it: https://archive.today/pMoWr Steve Jaratt was the Group Senior Editor at Future Publishing involved in FUTURE DEEPLY He is also the launch editor of edge https://en.wikipedia.org/wiki/Steve_Jarratt chairs of the board of directors of IGDA also writes blog entries for gamasutra https://www.linkedin.com/in/tombuscaglia (reason for the edge walkout of 2003) "From memory, the reason was that there was a Red Eye column which accused Rockstar of using magazines aimed at children and young teenagers to promote their 18-rated GTA games. Future Publishing got upset as many of these magazines were owned by them, the Edge staffers stood by what they had written and quit in defiance rather than post an apology/retract the comments." Edge and Future Publishing has links to Riot Games, through Jason Killingsworth, RPS, through Mathew Kumar, who is also an indie game dev and has worked at numerous different places, Gawker, as Future own the UK version of Gizmodo, Wikia, through Simon Cox, The Creative Assembly and THQ through Jon Rooke, EA, Atari, and Vivendi through Nicolas D Costanzo. Leigh Alexander appears to have a long-standing relationship with Chris Plante (gave him recommendation), GJP member and co-founder of Polygon, currently at The Verge. Koji Aizawa has worked at and can be linked to IGN xbox.former Head of Famitsu PS2 and contributor to Edge http://www.zoominfo.com/p/Koji-Aizawa/546241878mitsu https://www.linkedin.com/profile/view?id=154347440&authType=NAME_SEARCH&authToken=Jl5A&locale=ja_JP&srchid=3871355931417061164115&srchindex=1&srchtotal=3&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A3871355931417061164115%2CVSRPtargetId%3A154347440%2CVSRPcmpt%3Aprimary Jason Killingsworth used to work for Edge he currently works for Riot Games and as a freelance writer https://twitter.com/riotwhiski (https://archive.today/ybXka) http://www.edge-online.com/author/jkillingsworth/ (https://archive.today/Jmvnr) https://www.linkedin.com/pub/jason-killingsworth/3/511/7b2 On a sidenote mr killingsworth follows people like nathon grayson, Zoe Quinn, Patricia Hernandez,GDC, Adam Sessler,Patton Oswalt,Eliza R. Barr(a bot gawker media used in gamergate smear article),WomanAgainstFeminism(a parody bot making fun of women against feminism)Anthony 'le cuck' Burch, Humble Bundle, Geof Keighly AKA Doritopope,Arthur Gies(polygon bayo 2 review writer),Joel Johnson, Stephen Thompson(NPR music editor),Jason Schreier,Meggan Scavio(GM of the GDC),Cliff Bleszinski,Kyle Orland, Link to screencaps of LinkedIn profiles: https://mega.co.nz/#F!vthRjQhA!HkqWJ4n9pXu3rviWOWtuCw Leigh Alexander: Recommends chris plante AKA the former co founder of polygon. Chris later joined the verge and wrote the controversal articles that defamed a scientist and started shirtstorm/gate Plante also wrote the "Gamers are dead" article for Polygon and was a member of the GJP list (much like his boss, Ezra Klein), too. Todo: add red circles and shit to point out connections https://www.linkedin.com/profile/view?id=146338503&authType=OPENLINK&authToken=o6-7&locale=en_US&srchid=3868768421417085916993&srchindex=3&srchtotal=6&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A3868768421417085916993%2CVSRPtargetId%3A146338503%2CVSRPcmpt%3Aprimary Investigate further, apparently UBM is parent company of both IDGA and IGF? The CGDA came into being just as the old, previously privately owned, Computer Game Developers Conference was being sold to Miller Freeman (later CMP, then Think Services, and now UBM TechWeb). Miller Freeman and the CGDA continued to collaborate on the conference while Miller Freeman provided initial support for the CGDA. In 1999, the CGDA was having a tough time with maintaining the required volunteer labor to run the organization, thus the board of directors turned to Miller Freeman to contract the company for management services. Around the same time, the CGDA officially changed its name to the International Game Developers Association to better reflect its growing global scope and platform agnosticism. The IGDA continued to contract with CMP for day-to-day operation/management services until the end of 2004. The IGDA directly ran the day-to-day operations of the association under the governance of the elected board of directors, and in 2008 contracted with Talley Management Group for logistical and accounting services to support the organization’s operations. The Escapist covered the IGDA back story in more detail in an article titled "Let's Get Together", written by Erin Hoffman on 2 October, 2007. UBM is a contractor for IGDA in regards to its management. That means that IGF, Gamasutra and IGDA have an undisclosed business partnership. (Actually this may not be true, they are listed as 'partners', however, even if they are, this is called making a cartel and that is illegal.) Task: Find the articles in Gamasutra where they talk about the IGDA and see if there is any disclosure of their parent company's ties to the association. Task 2: Investigate IGDA's incumbent president. Where did she come from? Why? What are her qualifications? Kate Edwards is the executive director of the International Game Developers Association. She is also a geographer, writer and content culturalization strategist, most active in information-based cartography and video game content. She was born in Lynwood, California on 24 February 1965 and was raised in Mission Viejo, California. She has resided in the suburbs of Seattle since 1989. She is known for pioneering the field of geopolitical risk assessment in digital content and content culturalization, from online maps and reference materials to video games, and her work on the geocultural impacts of the globalization and localization of content. She once wrote, "We can actually look at any specific local culture as a combined set of “content assets” that clearly define the look, feel, sound, taste and general nature of the culture in very much the same way the content assets of a game define the look, feel, sound and general nature of the unique game world." (Chandler, 2011, p. 21) After one year of further graduate study towards her doctorate, she applied for a cartographer position at Microsoft. Edwards was hired as a contractor in February 1992 to help build the maps for version 1.0 (1993) of Encarta Encyclopedia. Her "permatemp" role expanded to become the Cartography Lead for Encarta for the 94, 95, and 96 versions while also helping with the evolution of Microsoft's virtual earth technology and Encarta World Atlas project. In 1995, she obtained a full-time position at Microsoft as its Geopolitical Specialist. She proposed and founded a new team called Geopolitical Strategy, approved by the company in 1998. As Microsoft’s Senior Geopolitical Strategist (her final title at the company, after using simply "Geographer" for years), Edwards was responsible for the risk assessment of geopolitical and cultural content across all products and locales. In the Microsoft Studios, Edwards implemented a “geopolitical quality review” process and was responsible for reviewing the potential sensitivities of nearly all 1st party PC and Xbox games between 1995 and 2005 as well as many 2nd and 3rd party titles. Task 3: NICK ALEXANDER? Is this Leigh's father? (ANSWER: NO) https://archive.today/20141208202010/http://gamasutra.com/view/news/208488/Book_excerpt_Leigh_Alexanders_Breathing_Machine__A_Memoir_of_Computers.php New targets, memo to stealth: Martin Pitternauer http://pastebin.com/P8V8r8CE http://pastebin.com/JdQGFvVU http://pastebin.com/LAmZNVKn X-REF with: Shadow the EDGEhog: https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit?pli=1#gid=0 https://www.linkedin.com/in/michaeljalexander NICK ALEXANDER: http://www.politics.ox.ac.uk/index.php/profiles/nick-alexander.html http://www.sega-16.com/2008/09/interview-nick-alexander/ http://www.retrogamer.net/profiles/company/virgin-games/ Background Mr. Nick Alexander served as Chief Executive of Pearson New Entertainment. Mr. Alexander served as Chief Executive Officer of SEGA Europe and Managing Director of Virgin Games and Virgin Mastertronic. He worked at British Rail and EMI. He is a genuine pioneer of the games industry having set up Virgin Games in 1983 and Sega Europe in 1991 as the industry transformed from a hobbyist interest to a flourishing mainstream media channel. In 1994, he joined Pearson Group where he acquired, ran, and later sold Future Publishing, making Pearson £100m profit in the process. He joined Virgin in 1983 and started its videogame company which he ran until 1991 when the business was divided and the major part sold to Sega. Mr. Alexander has 25 years experience in senior management and is responsible for managing some of the world's most successful entertainment companies. He has consulted for brands as diverse as Lego, Nokia and Ministry of Sound. He serves as the Chairman of TeePee Games Ltd. He serves as Chairman of Sine Wave Entertainment Limited. He has been the Executive Chairman at Connect2 Media Ltd., since September 2010. He serves as Non-Executive Chairman for Natural Motion Ltd. He served as Chairman of NaturalMotion Ltd. Mr. Alexander served as Chairman of Player X, Ltd. since 2005. Mr. Alexander serves as Non Executive Director of Talkcast Corporation PLC. He served as a Director of Player X, Ltd. He served as Non Executive Director of Eckoh Plc (formerly, Eckoh Technologies PLC) from February 1998 to September 24, 2003. Mr. Alexander attended Oxford University. Nick is such a large figure, he was an executive editor at EDGE magazine with no mention- his involvement may be hidden in many places (Very rich he owns 20 acres of farmland right outside of the collge he attended Oxford University) Nick Alexander looks like he has connections to Richard Branson the founder of the Virgin group who own over 400 companys. Richard has a networth of 4.9 billion USD https://en.wikipedia.org/wiki/Richard_Branson ; and Future Publishing was sold back to Chris Anderson We need access to this "questia" Nick Alexander article; (Theres more than one of these articles locked behind paywalls https://www.questia.com/magazine/1G1-14171033/a-new-discipline-for-sega-games, (https://archive.today/ZlEMg) it's on Censorship economics & developer media relations: NA quoted "There is a real possibility for people to produce games that are pornographic or have excessive violence or both [...] There does need to be an effective code of practice, whether it is voluntary or statutory. We want to be part of the mainstream entertainment business" SEELE GROUP RESEARCH TEAM: SOLUTION 7 CODENAME: SOLSEV http://tech.ubm.com/community-brands/information-security/ (infosec branches) http://tech.ubm.com/about/leadership/ (leadership) http://createyournextcustomer.techweb.com/contact-us-2/game-network-sales-contacts/ (contacts for Game & App Development marketing) Nature of enterprise: appears to be a publishing business dealing with digital media + event management; likely tapped into GDC as a direct result of Black Hat meetings. Must figure out main sponsors within GDC and points of contact to the industry (IGDA? EA?). They also do publishing on the side, which with Leigh's alternate business might conflict somewhat with the intended mission statement? Hard to tell. PS: even if she's fat I'd dick her UBM: BASED IN LONDON http://investing.businessweek.com/research/stocks/people/person.asp?personId=39359298&ticker=UBM:LN&previousCapId=310518&previousTitle=UBM%20PLC ' We are a global media business that brings together the world’s technology communities through live events, online properties and custom services. UBM Tech’s community-focused approach provides editorially-facilitated environments for professional decision makers to freely exchange ideas and connect around the most pressing market issues they face to help shape the future of the technology market.' -- this is also known as 'PR consulting' Sally Shankland (CEO): Sally was most recently Chief Executive Officer of UBM Connect. Prior to that appointment, Sally was CEO of UBM Medica US. Sally joined UBM in 1988 and held successive positions in marketing, sales and management. Sally has led UBM Medica US’s successful transition from a print-based publishing business to its position as one of the leading digital marketing services businesses serving the US healthcare market. Sally is a graduate of UBM’s Business Leaders Programme (2001 & 2011) and has completed executive development courses with Harvard Business School and Cornell University. She graduated from San Francisco State University with a B.A. (Summa Cum Laude, Honors) in Social Science following being educated in Italy and Germany. http://tech.ubm.com/about/leadership/simon-carless/ Simon Carless (EVP, Game & App Development and Black Hat) Person of Interest Simon oversees both UBM Tech’s Game Development network and the industry-leading Black Hat information security conferences. The game development group’s flagship products include industry leaders such as Game Developer Magazine, Gamasutra.com and the Game Developers Conference. He is also one of the key people behind the Independent Games Festival, a “Sundance for games” which runs yearly at GDC in San Francisco. He is the sole Western judge for Sense Of Wonder Night, an independent games showcase held at Tokyo Game Show every year. (assign japfags to this) http://createyournextcustomer.techweb.com/event-communities/game-developers-conference/ http://createyournextcustomer.techweb.com/event-communities/gdc-online/ Events of Relevance to Game Ethics: UBM is on the IGDA partner list https://archive.today/ewywK Ernest W. Adams is the founder of the CGDC or Computer Games Developers Conference.the CGDC was sold to Miller Freeman Inc. in 1995(https://archive.today/Gw7iR#selection-629.0-641.210) they later reorginized as CMP Media which would grow up to found and own Gamasutra in 1997.In 1999 they were later bought, with Gamasutra by United News & Media(https://en.wikipedia.org/wiki/Gamasutra which would be renamed to UBM(https://en.wikipedia.org/wiki/UBM_plc#History) While directing the CGDC Adams later went on to found the IGDA with support from the CGDC((https://archive.today/Gw7iR#selection-693.0-697.274). . The CGDC would later go on to be the GDC and thus UBM Tech, the organization that is behind Gamasutra, the GDC and the IGF, is also financially tied, through its purchase of CMP Media, to the very origins of the IGDA. This also means they may have their hands on multiple levels of game development.(gatekeepers?) The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco (here's the reason McIntosh and Sarkeesian moved there), it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry (Investigate possibility of Leigh Alexander using insider trading to get her business going) The Game Developers Conference® NEXT is the premier game developer event focusing on online and connected gaming including virtual worlds, social games, casual games, and MMOs. Conference tracks focus on business and marketing, design, social networking and community, services, production, and programming and cover emerging topics including micro-transactions, the casualization of MMOs, and new distribution models. GDC Next is the international hub for developers and business professionals looking to take full advantage of the opportunities of connected gaming and features visionary keynotes, a robust expo hall, and lively networking events. They also seem to have cornered the IT market on government decision-making in Canada according to their publicity on the website. Latest Developments: http://www.tsnn.com/news-blogs/ubm-consolidates-northsouth-american-divisions-sally-shankland-appointed-top-post Leigh Alexander picked by Simon Carless to be the first editor of Gamasutra's sister site Worlds in motion http://adriancrook.com/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ Simon Carless credited in the first page of leigh alexanders book "Breathing Machine" http://books.google.com/books?id=25OWAgAAQBAJ&pg=PT70&lpg=PT70&dq=Simon+Carless+leigh+alexander&source=bl&ots=xjGND-N5gv&sig=CkmstbEq7OmL5IbQXNtvmVNtLFo&hl=en&sa=X&ei=qUR1VJvJFcaoNt_3gfAC&ved=0CEkQ6AEwCA#v=onepage&q=Simon%20Carless%20leigh%20alexander&f=false UBM domain registered by CSC it has US paperwork (from whois) Registrant Organization: United Business Media LLC Registrant Street: 600 Community Drive Registrant City: Manhasset Registrant State/Province: NY Registrant Postal Code: 11030 Registrant Country: US UBM is also based in the UK. One second. http://companycheck.co.uk/company/01693134 UBMG LIMITED 01693134 Registered Address: Ludgate House, 245 Blackfriars Road, London, SE1 9UY £0 Cash £649,705,000 Net Worth £1,859,669,000 Assets £2,032,383,000 Liabilities Read more at: http://companycheck.co.uk/company/01693134 Kim Pallister: https://twitter.com/kimpall Appears to be in charge of "games forcasting" at Intel. Simon Carless follows him on Twitter, and his personal website lists Gamasutra as one of the "places he goes". Investigate. On Pallister: http://www.gamasutra.com/view/news/201914/Whats_Next_Intels_Pallister_on_the_future_of_processing_power.php https://software.intel.com/en-us/tags/58386 His blog: http://www.kimpallister.com/ https://www.flickr.com/photos/38999367@N00 Look, a SJW who actually DOES charity http://www.justgiving.com/Kim-Pallister http://www.cengage.com/search/showresults.do?N=16+4294922389+4294953548 He also seems to be a CrossFit enthusiast, but that's tangential http://www.mobygames.com/developer/sheet/view/developerId,129111/ Former Game Dev, has seen work in Epic, etc. http://aakoosgamelab.com/tag/kim-pallister/ Worked at Microsoft Game Dev http://www.lead411.com/Kim_Pallister_8241261.html Formerly went to GDC: http://www.gdcvault.com/play/502/%28304%29-Independent-Games Who is Nick Alexander? He's listed as Chairman from Jan 1995 to May 1998 in the EDGE staff list. However it is not her (Leigh's) father, who is alledgedly named Micheal J. Alexander. Description fits too since he was heavily involved in publishing. Haven't found a fitting Nick Alexander on linkedin yet. http://freetoplay.biz/2008/10/01/leigh-alexander-news-director-of-gamasutra-talks-free-to-play-trends/ http://recorder.sayforward.com/category/person/simon-carless EDGE Magazine is where Leigh Alexander and her boss (Simon Carless) came from before working at Gamasutra. EDGE Magazine is owned by Future Publishing (check the bottom of edge-online.com ), founded by TED Curator Chris Anderson in 1985, and the company also owns PC Gamer, the Official Xbox Magazine, and GamesRadar ( https://en.wikipedia.org/wiki/Future_plc ). A Chris Anderson is also listed as Managing Director of EDGE in 1995 (https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit#gid=0 ) Future Publishing is linked to many other notable figues in the game journo industry, and appears to be the "biggest company you've never heard of" in this regard. It's also important to note that this Agency for Games thing Leigh runs also involves Ste (aka Stephen) Curran, another veteran from EDGE. It seems he didn't return after the walkout too. Another noteworthy one is of course, Keith Stuart. He's Games Editor for the Guardian nowadays and I think everyone knows how they covered GG. According to "publisherfag" a anon active in a few GG threads on 4chan and 8chan /v/, "welovegamedevs" was a diversion hashtag created by a San Fran PR firm, that also inspired the "Gamers are dead" articles: https://archive.today/l4XID Guess who restarted the hash Keith Stuart: https://archive.today/gVwEG Coordinated with people like TopKek and the Ian Miles Cheong too. Also a bonus: https://archive.today/9DXXd Maya Felix Kramer Alledgedly a bunch of firms using the hash suffered from DDoS attacks: https://archive.today/WWIaM https://archive.today/aN2n9 https://archive.today/GHkRF https://archive.today/qKGCU And guess who did a interview about the hashtag? Yeah. Keith Stuart. https://archive.today/jV6gw He was also the one who most likely removed the disclosure under the Sept 1 Jenn Frank article that would later lead to accusations against her and cause her meltdown. Afterwards they milked it by saying "Gamergate harassed Frank out of the industry". Maybe a setup? Creating a martyr? Here's the article by Stuart milking it: https://archive.today/pMoWr Steve Jaratt was the Group Senior Editor at Future Publishing involved in FUTURE DEEPLY He is also the launch editor of edge https://en.wikipedia.org/wiki/Steve_Jarratt chairs of the board of directors of IGDA also writes blog entries for gamasutra https://www.linkedin.com/in/tombuscaglia (reason for the edge walkout of 2003) "From memory, the reason was that there was a Red Eye column which accused Rockstar of using magazines aimed at children and young teenagers to promote their 18-rated GTA games. Future Publishing got upset as many of these magazines were owned by them, the Edge staffers stood by what they had written and quit in defiance rather than post an apology/retract the comments." Edge and Future Publishing has links to Riot Games, through Jason Killingsworth, RPS, through Mathew Kumar, who is also an indie game dev and has worked at numerous different places, Gawker, as Future own the UK version of Gizmodo, Wikia, through Simon Cox, The Creative Assembly and THQ through Jon Rooke, EA, Atari, and Vivendi through Nicolas D Costanzo. Leigh Alexander appears to have a long-standing relationship with Chris Plante (gave him recommendation), GJP member and co-founder of Polygon, currently at The Verge. Koji Aizawa has worked at and can be linked to IGN xbox.former Head of Famitsu PS2 and contributor to Edge http://www.zoominfo.com/p/Koji-Aizawa/546241878mitsu https://www.linkedin.com/profile/view?id=154347440&authType=NAME_SEARCH&authToken=Jl5A&locale=ja_JP&srchid=3871355931417061164115&srchindex=1&srchtotal=3&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A3871355931417061164115%2CVSRPtargetId%3A154347440%2CVSRPcmpt%3Aprimary Jason Killingsworth used to work for Edge he currently works for Riot Games and as a freelance writer https://twitter.com/riotwhiski (https://archive.today/ybXka) http://www.edge-online.com/author/jkillingsworth/ (https://archive.today/Jmvnr) https://www.linkedin.com/pub/jason-killingsworth/3/511/7b2 On a sidenote mr killingsworth follows people like nathon grayson, Zoe Quinn, Patricia Hernandez,GDC, Adam Sessler,Patton Oswalt,Eliza R. Barr(a bot gawker media used in gamergate smear article),WomanAgainstFeminism(a parody bot making fun of women against feminism)Anthony 'le cuck' Burch, Humble Bundle, Geof Keighly AKA Doritopope,Arthur Gies(polygon bayo 2 review writer),Joel Johnson, Stephen Thompson(NPR music editor),Jason Schreier,Meggan Scavio(GM of the GDC),Cliff Bleszinski,Kyle Orland, Link to screencaps of LinkedIn profiles: https://mega.co.nz/#F!vthRjQhA!HkqWJ4n9pXu3rviWOWtuCw Leigh Alexander: Recommends chris plante AKA the former co founder of polygon. Chris later joined the verge and wrote the controversal articles that defamed a scientist and started shirtstorm/gate Plante also wrote the "Gamers are dead" article for Polygon and was a member of the GJP list (much like his boss, Ezra Klein), too. Todo: add red circles and shit to point out connections https://www.linkedin.com/profile/view?id=146338503&authType=OPENLINK&authToken=o6-7&locale=en_US&srchid=3868768421417085916993&srchindex=3&srchtotal=6&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A3868768421417085916993%2CVSRPtargetId%3A146338503%2CVSRPcmpt%3Aprimary Investigate further, apparently UBM is parent company of both IDGA and IGF? The CGDA came into being just as the old, previously privately owned, Computer Game Developers Conference was being sold to Miller Freeman (later CMP, then Think Services, and now UBM TechWeb). Miller Freeman and the CGDA continued to collaborate on the conference while Miller Freeman provided initial support for the CGDA. In 1999, the CGDA was having a tough time with maintaining the required volunteer labor to run the organization, thus the board of directors turned to Miller Freeman to contract the company for management services. Around the same time, the CGDA officially changed its name to the International Game Developers Association to better reflect its growing global scope and platform agnosticism. The IGDA continued to contract with CMP for day-to-day operation/management services until the end of 2004. The IGDA directly ran the day-to-day operations of the association under the governance of the elected board of directors, and in 2008 contracted with Talley Management Group for logistical and accounting services to support the organization’s operations. The Escapist covered the IGDA back story in more detail in an article titled "Let's Get Together", written by Erin Hoffman on 2 October, 2007. UBM is a contractor for IGDA in regards to its management. That means that IGF, Gamasutra and IGDA have an undisclosed business partnership. (Actually this may not be true, they are listed as 'partners', however, even if they are, this is called making a cartel and that is illegal.) Task: Find the articles in Gamasutra where they talk about the IGDA and see if there is any disclosure of their parent company's ties to the association. Task 2: Investigate IGDA's incumbent president. Where did she come from? Why? What are her qualifications? Kate Edwards is the executive director of the International Game Developers Association. She is also a geographer, writer and content culturalization strategist, most active in information-based cartography and video game content. She was born in Lynwood, California on 24 February 1965 and was raised in Mission Viejo, California. She has resided in the suburbs of Seattle since 1989. She is known for pioneering the field of geopolitical risk assessment in digital content and content culturalization, from online maps and reference materials to video games, and her work on the geocultural impacts of the globalization and localization of content. She once wrote, "We can actually look at any specific local culture as a combined set of “content assets” that clearly define the look, feel, sound, taste and general nature of the culture in very much the same way the content assets of a game define the look, feel, sound and general nature of the unique game world." (Chandler, 2011, p. 21) After one year of further graduate study towards her doctorate, she applied for a cartographer position at Microsoft. Edwards was hired as a contractor in February 1992 to help build the maps for version 1.0 (1993) of Encarta Encyclopedia. Her "permatemp" role expanded to become the Cartography Lead for Encarta for the 94, 95, and 96 versions while also helping with the evolution of Microsoft's virtual earth technology and Encarta World Atlas project. In 1995, she obtained a full-time position at Microsoft as its Geopolitical Specialist. She proposed and founded a new team called Geopolitical Strategy, approved by the company in 1998. As Microsoft’s Senior Geopolitical Strategist (her final title at the company, after using simply "Geographer" for years), Edwards was responsible for the risk assessment of geopolitical and cultural content across all products and locales. In the Microsoft Studios, Edwards implemented a “geopolitical quality review” process and was responsible for reviewing the potential sensitivities of nearly all 1st party PC and Xbox games between 1995 and 2005 as well as many 2nd and 3rd party titles. http://www.exploringgeopolitics.org/Interview_Edwards_Kate_Cartography_Geocultural_Risk_Assessment_Geoliteracy_Games_Information_Englobe_Geopolitical_Briefing.html http://gamesauce.org/news/2010/12/16/englobe-inc-s-kate-edwards/ However, not everyone is warm to the idea of consultation. “As a content strategist who deals with touchy issues like religion, politics, and culture represented in games, I often get viewed with suspicion by game artists, writers, and designers.” Her biggest challenge is integration in a team. “They view me as a hindrance rather than a help. They often think I’m there to be the ‘PC’ police or somehow curtail their creative vision. With this kind of roadblock, it makes my job very difficult to do and it potentially endangers their work.” Task 3: NICK ALEXANDER? Is this Leigh's father? (ANSWER: NO) https://archive.today/20141208202010/http://gamasutra.com/view/news/208488/Book_excerpt_Leigh_Alexanders_Breathing_Machine__A_Memoir_of_Computers.php New targets, memo to stealth: Martin Pitternauer http://pastebin.com/P8V8r8CE http://pastebin.com/JdQGFvVU http://pastebin.com/LAmZNVKn X-REF with: Shadow the EDGEhog: https://docs.google.com/spreadsheets/d/1rPz0roF9L0Yy2UlIEAFYLwA9lGH-cHGc3-PLRCJFNAQ/edit?pli=1#gid=0 Leigh Alexander's Father; Michael J Alexander Verified https://www.linkedin.com/in/michaeljalexander (https://archive.today/jLF79) https://archive.today/1APIR#selection-1637.1-1637.145 Leigh writes; My father had a "home technology" column in the Boston Globe, in the early 1980s when technology in the home was a novelty in and of itself. From his linkedin: Also, wrote “Home Tech,” a weekly column about consumer electronics, for The Boston Globe from 1985 to 1994. With this confirmation we can push forward the notion that Leigh got her job through her father's connections. PEOPLE OF INTEREST: Martin Piternauer http://bostonfig.com/speakers-2/ The entire board of speakers here is related to autodesk, AAA, Microsoft and a few other things that might be worth looking into. https://archive.today/WtyAc Pirate Pastes: Playing Columbine Produced by Danny Ledonne Music by Cory Antiel Josh McKnight Edited by Danny Ledonne Release dates November 7, 2008 Running time 94 minutes Country United States Language English Budget US$12,000 Playing Columbine is a 2008 American documentary film produced and edited by Danny Ledonne, an American independent filmmaker. The film follows the video game Super Columbine Massacre RPG! in which players experience the Columbine High School massacre through the eyes of the killers, Eric Harris and Dylan Klebold. In the documentary, critics and supporters of the game are interviewed, including Ledonne, Jack Thompson, Hal Halpin, Doug Lowenstein, Jason Della Rocca, Jenova Chen, Ian Bogost, Tracy Fullerton, Brian Flemming, and the hosts of Free Talk Live. Arguments are made to support the game's inclusion in a growing movement of videogames with social agendas, referencing other independent games such as McDonald's Videogame, Darfur is Dying, JFK: Reloaded, and those made by Persuasive Games. Supporters of video games such as Greg Costikyan note that the medium of the video game is undergoing the same reactionary criticism as previously experienced by comic books, rock and roll, and Dungeons and Dragons. Some argue that video games will gain more mainstream acceptance as more video game players are in positions of power. The film argues that the medium of the video game should no longer be viewed as a child's toy but rather as a mature form of art (see art game). The film also examines the link drawn by the Toronto Sun and other media outlets between the Columbine videogame and the 2006 Dawson College shooting. The shooter, Kimveer Gill allegedly listed Super Columbine Massacre RPG! as his favorite game. Two students at Dawson College during the shooting, Melissa Fuller and Joel Kornek, are interviewed and both dismiss the game's role in the shooting. However, Jack Thompson maintains that the game is a "murder simulator" that "trained" the shooter. The link between the game and the shooting is regarded as an "easy out for society" by then IGDA executive director Jason Della Rocca. The final section of the film documents the 2007 controversy at the Slamdance Film Festival in which the Columbine videogame was pulled from the Guerrilla Gamemaker Competition by festival director Peter Baxter. In response, University of Southern California pulled its sponsorship of the competition and half of the other game developers pulled their projects out of the festival. The Slamdance documentary jury attempted to award the game a special jury prize but Baxter prevented the award from being given. Eventually, the game screened at other events such as Living Game Worlds in Gijon, Spain and a gallery installation at University of Colorado at Colorado Springs. ----------------------- Full Cast & Crew Directed by Danny Ledonne Cast Albert Art Albert Art ... Himself - Games Journalist Peter Baxter Peter Baxter ... Himself Ian Bernard Ian Bernard ... Himself - Free Talk Live Radio Host Ian Bogost Ian Bogost ... Himself - Game Designer / Professor Richard Castaldo Richard Castaldo ... Himself - Columbine High School Graduate Jenova Chen Jenova Chen ... Himself - Game Designer Stephen Colbert ... Himself (archive footage) Greg Costikyan Greg Costikyan ... Himself - Games Publisher Kevin DiNovis Kevin DiNovis ... Himself - Filmmaker and Slamdance Alum Patrick Dugan Patrick Dugan ... Himself - Game Designer Alex Dwyer Alex Dwyer ... Himself - LMU Student Mark Edge Mark Edge ... Himself - Free Talk Live Radio Host Brian Flemming ... Himself - Filmmaker and Slamdance Juror Colin Fletcher Colin Fletcher ... Himself - Game Designer Melissa Fuller Melissa Fuller ... Herself - Dawson College Student Tracy Fullerton Tracy Fullerton ... Herself - USC Professor Tom Fulp ... Himself - Game Designer and Webmaster Daniel Greenberg Daniel Greenberg ... Himself - Game Designer Hal Halpin Hal Halpin ... Himself - ECA President Eric Harris Eric Harris ... Himself (archive footage) Valerie Holliday ... Herself - Baton Rouge Community College Professor (as Dr. Valerie Holliday) Dylan Klebold Dylan Klebold ... Himself (archive footage) David Kociemba David Kociemba ... Himself - Media Studies Professor Joel Kornek Joel Kornek ... Himself - Dawson Shooting Survivor Roger Kovaks Roger Kovaks ... Himself - Web Designer Andrew Lanza Andrew Lanza ... Himself - NY State Senator Danny Ledonne Danny Ledonne ... Himself - Videogame Designer Joseph Lieberman Joseph Lieberman ... Himself - Author Doug Lowenstein Doug Lowenstein ... Himself - ESA President Christopher Lynn Christopher Lynn ... Himself - UCCS Gallery Director Jonathan Mak Jonathan Mak ... Himself - Game Designer Matt Miner Matt Miner ... Himself - Game Designer Dan Mirvish ... Himself - Co-Founder of Slamdance Tom Nelson Tom Nelson ... Himself - LMU Student Media Director Natalie Nordseth Natalie Nordseth ... Herself - LMU Student Dan Paladin Dan Paladin ... Himself - Game Designer Paolo Pedercini Paolo Pedercini ... Himself - Game Designer Zach Peterson Zach Peterson ... Himself - Game Designer Brad Rasmussen Brad Rasmussen ... Himself - Game Designer Sam Roberts Sam Roberts ... Himself - Guerrilla Gamemaker Competition Director Jason Della Rocca Jason Della Rocca ... Himself - IGDA President Jason Rohrer Jason Rohrer ... Himself - Game Developer Brian Rubinow Brian Rubinow ... Himself - LMU Student Aaron Ruby Aaron Ruby ... Himself - Author Kellee Santiago Kellee Santiago ... Herself - Game Designer Miguel Sicart Miguel Sicart ... Himself - Game Designer Andrew Stern Andrew Stern ... Himself - Game Developer Jon Stewart ... Himself (archive footage) Lee Terry Lee Terry ... Himself Jack Thompson Jack Thompson ... Himself - Attorney and Videogame Industry Critic Adrian Trevino Adrian Trevino ... Himself - Videogamer Lawrence G. Walters ... Himself - Attorney Tim Winter Tim Winter ... Himself - Parents Television Council President Create a character page for: ? Produced by Danny Ledonne ... producer Music by Cory Antiel Josh McKnight Film Editing by Danny Ledonne Sound Department Cory Antiel ... sound engineer Phoebe M. Gilpin ... assistant sound editor Camera and Electrical Department Cory Antiel ... camera operator Aaron Bagwell ... camera operator Roberto Bentivegna ... camera operator Ballard C. Boyd ... camera operator Andrew Brinkhaus ... camera operator Daphne Dragona ... camera operator Nick Hartanto ... camera operator Bryan Hayes ... assistant camera Natasha Klauss ... camera operator Phil Klucsarits ... camera operator Torrance Maurer ... camera operator Sam Roden ... camera operator Thomas Torrey ... camera operator Vince Yim ... camera operator http://www.playingcolumbine.com/ ---------------------------------------------------------- WHOIS DATA FOR PLAYINGCOLUMBINE.COM Domain name: playingcolumbine.com Registrant Contact: WhoisGuard WhoisGuard Protected () Fax: 8939 S. Sepulveda Blvd. #110 - 732 Westchester, CA 90045 US Administrative Contact: WhoisGuard WhoisGuard Protected (Email Masking Image@whoisguard.com) +1.6613102107 Fax: +1.6613102107 8939 S. Sepulveda Blvd. #110 - 732 Westchester, CA 90045 US Technical Contact: WhoisGuard WhoisGuard Protected (Email Masking Image@whoisguard.com) +1.6613102107 Fax: +1.6613102107 8939 S. Sepulveda Blvd. #110 - 732 Westchester, CA 90045 US Status: Locked Name Servers: ns1.systemland.net ns2.systemland.net Creation date: 15 Apr 2007 04:03:38 Expiration date: 15 Apr 2011 04:03:38 ------------------------------- WHOIS DATA FOR LEDONNE'S PERSONAL SITE EMBERWILDEPRODUCTIONS.COM Information Updated: Fri, 18 Feb 2011 20:04:20 UTC Raw Registrar Data Domain Name: EMBERWILDEPRODUCTIONS.COM Registry Domain ID: 130304195_DOMAIN_COM-VRSN Registrar WHOIS Server: whois.enom.com Registrar URL: www.enom.com Creation Date: 2004-09-18 00:40:42Z Registrar Registration Expiration Date: 2016-09-18 00:40:42Z Registrar: ENOM, INC. Registrar IANA ID: 48 Registrar Abuse Contact Email: Email Masking Image@enom.com Registrar Abuse Contact Phone: +1.4252744500 Reseller: NAMECHEAP.COM Domain Status: clientTransferProhibited Registry Registrant ID: Registrant Name: DANNY LEDONNE Registrant Organization: EMBERWILDE PRODUCTIONS Registrant Street: 7789 EL RANCHO LANE Registrant City: ALAMOSA Registrant State/Province: P Registrant Postal Code: 81101 Registrant Country: US Registrant Phone: +1.7195894087 Registrant Phone Ext: Registrant Fax: Registrant Fax Ext: Registrant Email: Email Masking Image@HOTMAIL.COM Registry Admin ID: Admin Name: LEDONNE Admin Organization: EMBERWILDE PRODUCTIONS Admin Street: 7789 EL RANCHO LANE Admin City: ALAMOSA Admin State/Province: P Admin Postal Code: 81101 Admin Country: US Admin Phone: +1.7195894087 Admin Phone Ext: Admin Fax: Admin Fax Ext: Admin Email: Email Masking Image@HOTMAIL.COM Registry Tech ID: Tech Name: DANNY LEDONNE Tech Organization: EMBERWILDE PRODUCTIONS Tech Street: 7789 EL RANCHO LANE Tech City: ALAMOSA Tech State/Province: P Tech Postal Code: 81101 Tech Country: US Tech Phone: +1.7195894087 Tech Phone Ext: Tech Fax: Tech Fax Ext: Tech Email: Email Masking Image@HOTMAIL.COM Name Server: NS1.SOFTLAYER.COM Name Server: NS2.SOFTLAYER.COM DNSSEC: unSigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ Last update of WHOIS database: 2011-05-31 22:02:20Z The data in this whois database is provided to you for information purposes only, that is, to assist you in obtaining information about or related to a domain name registration record. We make this information available "as is," and do not guarantee its accuracy. By submitting a whois query, you agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data to: (1) enable high volume, automated, electronic processes that stress or load this whois database system providing you this information; or (2) allow, enable, or otherwise support the transmission of mass unsolicited, commercial advertising or solicitations via direct mail, electronic mail, or by telephone. The compilation, repackaging, dissemination or other use of this data is expressly prohibited without prior written consent from us. We reserve the right to modify these terms at any time. By submitting this query, you agree to abide by these terms. Version 6.3 4/3/2002 Information Updated: Mon, 13 Jan 2014 03:40:31 UTC --------------------------- VOTER DETAIL VOTER_ID: 626582 COUNTY_CODE: 02 COUNTY: Alamosa LAST_NAME: LEDONNE FIRST_NAME: CHARLOTTE MIDDLE_NAME: M NAME_SUFFIX: VOTER_NAME: LEDONNE, CHARLOTTE M STATUS_CODE: A PRECINCT_NAME: 3356202004 ADDRESS_LIBRARY_ID: 1887 HOUSE_NUM: 7789 HOUSE_SUFFIX: PRE_DIR: STREET_NAME: EL RANCHO STREET_TYPE: LN POST_DIR: UNIT_TYPE: UNIT_NUM: ADDRESS_NON_STD: RESIDENTIAL_ADDRESS: 7789 EL RANCHO LN RESIDENTIAL_CITY: ALAMOSA RESIDENTIAL_STATE: CO RESIDENTIAL_ZIP_CODE: 81101 RESIDENTIAL_ZIP_PLUS: EFFECTIVE_DATE: 03/05/1984 REGISTRATION_DATE: 03/05/1984 STATUS: Active STATUS_REASON: BIRTH_YEAR: 1952 CONFIDENTIAL: NO GENDER: Female PRECINCT: 3356202004 SPLIT: 50 VOTER_STATUS_ID: 1 PARTY: DEM PARTY_AFFILIATION_DATE: 09/11/1984 PHONE_NUM: MAILING_ADDRESS_1: 7789 EL RANCHO LN MAILING_ADDRESS_2: MAILING_ADDRESS_3: MAILING_CITY: ALAMOSA MAILING_STATE: CO MAILING_ZIP_CODE: 81101 MAILING_ZIP_PLUS: 9539 MAILING_COUNTRY: UNITED STATES OF AMERICA PERMANENT_MAIL_IN_VOTER: No -------------------- Charlotte Ledonne Linkedin: Clinician San Luis Valley Comprehensive Community Mental Health CenterMay 1984 – Present (30 years 8 months) ----------------- Search Ledonne and San Luis Valley Comprehensive Community Mental Health, find: Ledonne opens private practice Posted: Friday, Nov 2nd, 2012 ALAMOSA– With over 40 years of experience in treating all types of mental health problems, Joseph Ledonne, RN, joined the San Juan House Counseling Center in private practice Thursday. Ledonne, recently retired from the San Luis Valley Comprehensive Community Mental Health Center, has experience in treating all ages and specializes in the treatment of Post Traumatic Stress Disorder, sexual abuse, and Obsessive Compulsive Disorder. He may be reached at 719-588-7537. --------- Danny Ledonne never made a game before or after Mobygames profile: Danny Ledonne Main Credits Biography Portraits Game CreditsDesignSuper Columbine Massacre RPG! (2006) (Game by:) The whole thing looks like a huge case of manufracture controversy. First he made the game (his only gamedev credit) and then proceeds to release a documentary about it two years later. His personal websites are registered under his personal address, but the film website was registered at a later date under a proxy registrant service, and his parents are both mental health workers- for what it's worth. --------------------- TB and Maker Studios Maker Studios funding info Maker Studios Raises $1.5M For Creator-Founded YouTube Studio http://www.peeep.us/9ad55810 The Kleiner Perkins sFund: A $250 Million Bet That Social Is Just Getting Started http://www.peeep.us/ea781a34 "Klout, a startup that measures influence on Twitter, LinkedIn and Facebook, has raised $8.5 million in new funding led by the Kleiner Perkins Caufield & Byer recently launched sFund with participation from Greycroft Partners." -------------------- about the game dev intro course ZQ took - The Difference Engine run by the Toronto Hand Eye Society Meeting the women who put the difference in the Difference Engine” (Tues. Oct. 11, 2011) by Zack Kotzer. A.V.Club:Toronto http://www.peeep.us/372d6765 Women Making Games: Takeaways From The Difference Engine Initiative http://www.peeep.us/fcb3c4b1 blog post about the course by another participant http://www.peeep.us/ebb2bbb9 ------------ Jim Munroe, founder of Hand Eye Society -Hand Eye Society runs events like the Artsy Games Incubator and The Difference Engine Initiative -was an executive editor for Adbusters -founded New Media Kings (cd-rom zine) and The Cultural Gutter (a blog about elevating video games from 'the cultural gutter') -has attended GDC and was commissioned to make a game about it about: http://www.peeep.us/83656270 Toronto Spawns Artsy Games Incubator http://www.peeep.us/d13d7b2e Novelist Jim Munroe Plays Games http://www.peeep.us/9762d26c With new audiences came Munroe's interest in new media. Just a click away from No Media Kings is the site's parasitic twin, New Media Kings. This parallel alter ego site is the product of Munroe's realisation and acceptance of the fact that his path is becoming increasingly digital. The entire electronic text of Angry Young Spaceman, as well as animated screensavers and other Spaceman widgets can be downloaded via New Media Kings. Says Munroe, "the stuff I'm doing now is the early stages of where I'm going with both digital video and video games. I'm not good at graphics. I can't draw, I'm not particularly even good at digital collage stuff, but I can write, and I can program a little bit." And so Munroe created "Punk Points," an interactive fiction game in the old-school style of Zork available to download or play online at New Media Kings. Punk Points is a text adventure starring a 14-year old boy on his first day of Catholic High School. A streaming MP3 soundtrack courtesy of Fat Wreck Chords can be revved up to accompany the adventure. While the Punk Points page has audio and some accompanying illustrations, the actual game has no graphics, something Munroe doesn't seem too concerned with. "I find lots of the thinking around video games to be ridiculous. People [seem to] think that polygons being thrown at your face are more important than good storytelling." The Punk Points story comes directly from Munroe's past. "I was in Grade 9, and I had a friend who I was trying to convince to get an earring. He said ‘Okay, but only if we both shave our heads.' So we went and did that. People started to assume I was a skinhead or a punk, even though I really had no understanding [of the scene]. I had to go buy records and figure out what it was about — it was a very exciting and interesting time." Part of an interview from here http://www.infoshop.org/amp/MMLB-galley-small.pdf "One of the things that especially draws me to videogame writing is that it’s got a cultural gutter status. Writing, in some ways, is such a calcified and a socially- sanctioned activity. I almost find it more enjoyable to work in comic books or in games or doing things where the forms themselves are disrespected or are considered culturally low." Margaret: Do you have any final thoughts on the broad question of this whole book, the intersection of anarchism and fiction? Jim: I hope I was coherent enough about the idea of opening people’s minds in regards to genre-writing, which is what I do. That’s one of the reasons that I’m drawn to video games as well; when it becomes universally accepted that they’re either art or a sport or both, depending on who wins the battle, I don’t think that I’ll be as interested in it as a creator. One of the things that especially draws me to it is that it’s got a cultural gutter status. Writing, in some ways, is such a calcified and a socially-sanctioned activity. I almost find it more enjoyable to work in comic books or in games or doing things where the forms themselves are disrespected or are considered culturally low. Because then when I do my best work, I’m not contributing to, “Oh, here’s another great piece of writing.” There’s been lots of those. I was at the Game Developers Conference last week in San Francisco. And the community around the games scene is quite different from any other that I’ve ever been in, like the publishing world or even the film world to the small extent that I’ve been involved with it. In those, there’s a real conservativism and a sense of competition that you don’t see in games to that extent. And I think that has to do with the fact that everyone is still struggling to figure out what they want to do with it, that the medium is still new enough that there isn’t a calcified route to success, or calcified understandings of success. For instance, the idea of self- publishing books still has this vanity- press specter looming over it. When people finish a game and put it online, they’re self-publishing it, but no one looks at it that way in the games world. It’s just what you do, you put your game online. In their case it’s also led to this crazy other kind of success that in some ways it’s hard to imagine a similar trajectory in the writing world because it would be such a hard thing to build up your credibility after having self-published. So that’s one reason I choose to self-publish, because I think the more people who do it, the less stigma it will have. Margaret: That’s the most convincing argument I’ve ever heard for videogames and videogame writing. Jim: In some ways, I can be an advocate for games in a way that when I do it for books or even publishing in general, I feel like I’m just feeding into a very status-quo institution. So there’s something that kind of undercuts my enthusiasm for it. I really wasn’t aware of it at the time. In some ways, it’s kind of interesting. Not to harp on how conservative the publishing industry is, but even in the radical publishing world there’s a conservativism that is hard to buck. If you go into it sort of expecting that you’ll have a lot more energy for it. But that’s why books are given such cultural currency. When you put out a book, it’ll be a big deal. Have you put out a book before? Margaret: No, I’ve done a lot zines, but this is my first “book deal.” Jim: Yeah, you’ll feel more legitimate. I certainly did. There’re benefits to books having cultural power, but there’s that power thing again. Power attracts types sometimes that are more attracted to the power than the actual medium. Margaret: I like this thing that you’re talking about, how we need to get storytelling out of this conservative niche, and I’m trying to wrap my brain around how to do that. I think that zine culture does a decent job of it, since everyone has a zine it’s not such a big deal. Jim: I think there’s lots of mediums in which storytelling or making art becomes... I don’t want to say more inclusive. Let’s say less exclusive. Because it creates a sense of artificial scarcity and creates competition amongst people. Because in the publishing world, what gets chosen to get published is a combination of things. It’s certainly not the best of the best. Even though that’s the way it’s presented of course. My theory is that once you’re an 80% or better author, in terms of quality, most people can’t tell the difference. Maybe some publishers can tell the difference, but generally I think they figure the audience would be just as happy with an 85% book as an 80%. Usually other writers can tell. But there’s a big skew towards people who are good at getting their work out there, that have a story themselves that makes the book easier to sell, because they have a book that has a catchy name or cover, or any of those other things which are fine things unto themselves, but they’re not basing it on writing strength alone. I feel like there’s a lot of wasted talent. People keep trying to go through the bottleneck of publishers. I actually did an article, “10 ways of getting your writing out there.” It’s 10 different ways to get stuff out there in ways that are not strictly thinking about books as the ultimate repository of story. When people think, “Oh it’s prestigious” and they have it in their heads from an early age that they want to be an author and blah blah blah. But if they know an artist who likes their writing, why wouldn’t they collaborate on a comic book? Movies are an example of something that is actually pretty accessible these days. If you have a story to tell and can take a decent picture, know someone with a DV camera, there’s lots you can do to create interesting work that way. In some ways it’s way more likely to be watched than to be read. How much more likely am I to watch something that’s a 10 minute movie than a 300 page book? I think that people have to assess what their own media habits are, what they’re most excited by. interview with Jim Munroe http://ia902306.us.archive.org/25/items/Exd-volume03-Issue08/Volume3Issue08.pdf Talk about your interest in computer games ? Does your interest in computer games have something to do with “Novel Amusements”? Yeah — at the time I put out #1 I had also made a game called Punk Points, a text-adventure game like the ’80s classics like Zork, Hitchhiker’s Guide... so the idea was that I could put it out on a CD-ROM zine, as well. I would love to put more indie games on the discs, but I haven’t found a lot of willing participants... Tell us about “Punk Points”. It’s a neat name. What was the idea behind the game and how did it work ? www.nomediakings.org/punkpoints is where it lives on the web. The idea is that you’re a 14 year old boy and you’ve just given yourself a Mohawk on the first day of grade nine at the most authoritarian school in the city. Now you have to piss off your teachers and impress your peers until you earn enough punk points to escape the suburbs. Depending on if you play it straightedge or drunk punk, the story is different. You just got a column in Eye Magazine and I know that you were reluctant to take them up on this. I had a chance to read your first column a few weeks back which was a defense for computer games. Is this the general idea of the column ? I’m pretty conflicted. I think that there’s social value in critiquing and nurturing an artform largely assumed to be for degenerate teenagers, but is owned by a media consortium — Torstar, which also owns the Toronto Star And Harlequin Books. Plus, part of my paycheque comes from the ad money from companies I hate, like DuMaurier and Nike. So while I feel like culturally I’m producing some interesting counter-commentary about video games, on the political end of things I’m closer than I’d like to be to corporations. I feel like the virtual environments that are being created in games are going to be more and more important to reality, and before we know it there’ll be a shift like we saw when the internet became prevalent: all these geeks with esoteric programming skills became powerful. So talking honestly about the attractions and the dangers inherent in video games, creating a public discourse about them, feels like a worthwhile thing to be doing. And, despite the corporate ties, is a good forum for it. How did the column come about ? A guy I know started working there, and he enjoys my writing, so he asked if I could do a column. I wasn’t into doing a column that relied on my personality, or my (un)coolness, as much as I like, say, Bruce LaBruce’s column. I wasn’t into doing one on zines or media activism or other underground stuff — while I have a fair amount of experience with them, I would feel a little like an informer writing for a mainstream paper about them. I couldn’t imagine reviewing books, writing about writing would drive me batty. I kind of realized, however, that I actually was into the idea of reviewing video games. I’m interested in playing them and also into putting them in a different, more critical, cultural context. Are you working on a book at the moment ? Yeah, I’m 1/4 way through Hipster Hellspawn, which is about a couple of women who come up with this wildly popular performance/art-rock thing based on a daemonic ritual. They go on tour with it — they might lose their souls but they sell a lot of merch. I’m figuring it’ll come out August 2004. Between now and then I’m planning to do a No Media Kings edition of my first book, Flyboy Action Figure Comes With Gasmask. Can you tell us about you past book publishing efforts? I have three full length novels, Flyboy Action Figure Comes With Gasmask (HarperCollins, 1999), Angry Young Spaceman (No Media Kings, 2000), and Everyone In Silico (No Media Kings, 2002). Flyboy’s about this guy and this girl who become superhero activists; AYS is about a guy who goes to another planet to teach English; and EIS is about Vancouver in the year 2036 and how everyone’s emigrating to a virtual world. Did doing zines have anything to do with your book publishing ? Oh yeah, they were totally formative. I started publishing stuff at 17 with my rantzine Celtic Pamplemousse and have never stopped... even when I had a book out with HarperCollins I put out a zine about my experience there called Holiday in the Sun. After I’d put out a bunch of zines, I put out a 100 page short story collection and a 100 page novella, both stapled digest formats. Zines definitely gave me the writing experience and feedback to work on novel length pieces. Having been in the zine community also showed me that there was a ton of great writing that was self- published, so while a traditional writer might see something weird about self-publishing (or “vanity publishing” as it’s still called) it just seemed natural to me. What other zines have you done over the years ? Pretty much the ones I’ve mentioned: Celtic Pamplemousse v1-6, Holiday in the Sun #1&2 plus a half-dozen one offs. Oh yeah, also a short story collection, and two novellas. The second novella had a spine, but the other two were just folded and stapled jobbies I sold for $2 at zine fairs and through the mail. What projects are you working on at the moment ? My time’s divided between my new novel Hipster Hellspawn (80%), the Perpetual Motion Roadshow, and the Pleasure Circuit video game column (10% each). How can people get in touch with you ? Via my website, nomediakings.org, or at jim@nomediakings.org, or via snail at 10 Trellanock Ave. / Toronto ON / M1C 5B5 / Canada. I’m into trading for paper zines ----------------------- KYLE ORLAND -wrote books on game journo industry with Scott Steinberg -founded Game Journo Pros list -was involved with International Game Journalist Association (IGJA- founded by David Thomas) -IGJA had a valid presence in the game journo community, had E3 gatherings, etc Father: MARTIN ORLAND Feb '04 IGJA.org http://www.peeep.us/5748147a In 2007, IGJA stopped being mentioned. Here is one of the last mentions. http://www.peeep.us/4009fffe Martin Orland WestEd http://www.peeep.us/bc5571a7 Martin Orland serves as WestEd’s director of evaluation and policy research. Orland directs a nationwide staff of methodologists, research scientists, content experts, and evaluators whose goal is to help address critical needs in the fields of education and human development. Immediately prior to joining WestEd, Orland served as senior program director of the Division of Behavioral, Social Sciences and Education and director of the Center for Education at the National Research Council. At the U.S. Department of Education, Orland held leadership positions at the Institute of Education Sciences, the National Center for Education Statistics, and the National Education Goals Panel. Orland has written for both academic journals and government, and has regularly presented at international, national, and regional conferences in the fields of education and human development. He currently serves on the Editorial Board for Education Finance and Policy and has had two stints on the Board of Directors of the American Education Finance Association. He received a B.A. and M.A., both in political science, from Brooklyn College, City University of New York, and a Ph.D. in social science from Syracuse University. Linkedin: martin orland Director of Evaluation and Policy Research at WestEd United States Education Syracuse University - Maxwell School of Citizenship and Public Affairs Experience Director of Evaluation and Policy ResearchWestEdAugust 2007 – Present (7 years 5 months)Washington D.C. Metro Area Education Syracuse University - Maxwell School of Citizenship and Public AffairsDoctor of Philosophy (PhD), Social Science1974 – 1978 Orland article Beyond gaming, the VR boom is everywhere—from classrooms to therapy couches http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr-boom-is-everywhere-from-classrooms-to-therapy-couches/2/ There is A FUCKLOAD of missing data from here. IE: MAYA'S INFORMATION. The entirety of it. Missing. Maya Kramer handles fistofgod thefistofgod@gmail.com bushofghosts katamaya katamayadamacy marla/marla singer konavisual@gmail.com blkmagelulu@hotmail.com myspace circa 2012 http://www.peeep.us/f7e11c8c Mayakramer.com whois - yavanna kramer http://www.peeep.us/508765a3 Rebelgamejam.com whois - yavanna kramer http://www.peeep.us/1dfa99ed Maya is a hobbyist graphic artist and webdesigner. She is also dedicated to ancient Hawaiian studies and travels to the islands to study twice a year. In addition to journalism, Maya has an educational background in both Hypnosis and Neuro Linguistic Programming. http://www.peeep.us/2fc6cd80 Maya Kramer ARG involvement http://www.peeep.us/9b213f81 moved to Vancouver in 2008 Blog, more on ARG involvement http://www.peeep.us/bd2da879 Maddison Atkins ARG description at TV Tropes website http://www.peeep.us/338650f9 Livejournal http://www.peeep.us/66d47da8 giving away engraved flasks at PAX 2009 (to journos?) http://www.peeep.us/e62998ca http://www.peeep.us/8afed780 During the third chapter of the show [Maddison Atkins], Gregory Atkins and Marla took over the story, as Clara became a drunk. This version of the show was a sister series to and had crossovers with Redearth88, which was produced by former lonelygirl15 crew member, Glenn Rubenstein. Glenn Rubenstein Linkedin http://www.peeep.us/4834f5dc His father (no not his father) http://www.peeep.us/6034740a ESA = Entertainment Software Association - runs E3 At the Aspen Ideas Festival in June 2012, ESA, Institute of Play, Electronic Arts (EA), the Bill & Melinda Gates Foundation, and the John D. and Catherine T. MacArthur Foundation partnered to launch the Games, Learning and Assessment Lab (GlassLab), a nonprofit video game design lab aimed at advancing video games as educational tools. Supported by a three-year, $10.3 million joint grant from the Gates and MacArthur Foundations, GlassLab is developing a slate of learning-based video games that engage middle and high school students in critical subjects such as sustainability. The idea was incubated at ESA’s Games & Learning Roundtable, an annual gathering of thought leaders in learning, assessment, foundation, technology, and entertainment spheres held at E3. GlassLab is not only a studio—currently housed at EA’s Redwood Shores campus and an independent office in San Francisco—it is a budding distribution platform and ecosystem for learning-based games. The lab has partnered with distribution partners such as Pearson Publishing, and has teamed with big data assessment experts at the nonprofit research institute SRI, as well as educational testing and the assessment organization ETS. MISSING: Lucas W. Johnson and his involvment with ARGs, among others that we have researched. Including the president of IGDA. Find those things back. ____________________________________________________________________ Kate Edwards is the executive director of the International Game Developers Association. She is also a geographer, writer and content culturalization strategist, most active in information-based cartography and video game content. She was born in Lynwood, California on 24 February 1965 and was raised in Mission Viejo, California. She has resided in the suburbs of Seattle since 1989. She is known for pioneering the field of geopolitical risk assessment in digital content and content culturalization, from online maps and reference materials to video games, and her work on the geocultural impacts of the globalization and localization of content. She once wrote, "We can actually look at any specific local culture as a combined set of “content assets” that clearly define the look, feel, sound, taste and general nature of the culture in very much the same way the content assets of a game define the look, feel, sound and general nature of the unique game world." (Chandler, 2011, p. 21) After one year of further graduate study towards her doctorate, she applied for a cartographer position at Microsoft. Edwards was hired as a contractor in February 1992 to help build the maps for version 1.0 (1993) of Encarta Encyclopedia. Her "permatemp" role expanded to become the Cartography Lead for Encarta for the 94, 95, and 96 versions while also helping with the evolution of Microsoft's virtual earth technology and Encarta World Atlas project. In 1995, she obtained a full-time position at Microsoft as its Geopolitical Specialist. She proposed and founded a new team called Geopolitical Strategy, approved by the company in 1998. As Microsoft’s Senior Geopolitical Strategist (her final title at the company, after using simply "Geographer" for years), Edwards was responsible for the risk assessment of geopolitical and cultural content across all products and locales. In the Microsoft Studios, Edwards implemented a “geopolitical quality review” process and was responsible for reviewing the potential sensitivities of nearly all 1st party PC and Xbox games between 1995 and 2005 as well as many 2nd and 3rd party titles. https://archive.today/hlotU http://www.peeep.us/0a349a9b 2. https://archive.today/V2Xn3 http://www.peeep.us/ac850153 3. https://archive.today/OtmHW http://www.peeep.us/f007b358 4. From LW2's paper, widely available 5. From the Dropbox Files, also widely available 6. https://archive.today/OBQvz http://www.peeep.us/c3207d65 You're either a shill or extremely uninformed. Never heard of Adrienne Shaw? From an 8chan post made in early October: 1. So the article written by A. Shaw “On Not Becoming Gamers: Moving Beyond the Constructed Audience” has one citation: http://scholar.google.com/scholar?cites=2480170956777187110&as_sdt=400005&sciodt=0,14&hl=en Twine’s revolution: Democratization, depoliticization, and the queering of game design Screencap: https://i.imgur.com/Ir4g3d2.png Archive.org link to the PDF: https://archive.org/details/GAME3SubculturesJournal (page 97-109) 2. By one Alison Harvey, a professor at the University of Leicester http://scholar.google.com/citations?user=ZuS6pXIAAAAJ&hl=en&oi=sra Screencap: https://i.imgur.com/3CBAKYH.png 3. Who got her PhD from York University, Toronto https://web.archive.org/web/20140723222519/http://alisonharvey.ca/?page_id=2 4. With this committee: Committee: Dr. Barbara Crow, Dr. Jennifer Jenson, Dr. Rosemary Coombe 5. Jennifer Jenson was Anita Sarkeesian's adviser at York. PS: Lucas W Johnson was also involved with Alternate Reality Games before Silverstring's founding. He may have had prior connections to Yavanna Kramer as a result. Guys. We need more information on the founders of the game journo pro list. It seems there was a precursor list called "international game journalists association" which has been removed from the internet mostly. Please look into who was involved. Orland Jr wrote a video game journalism writing guide with a guy named Scott Steinberg. Who is Steinberg? He has testimonials by Richard Branson on his website. We need to know more. List of GJP members (check for ed tech connections) http://www.breitbart.com/london/2014/09/21/gamejournopros-we-reveal-every-journalist-on-the-list/ The founder of the IGJA, which Scott was a member of, (David Thomas) is the admin of http://buzzcut.com/ But more interesting is his bio on http://bhimpact.gamespress.com/release.asp?i=137 David Thomas (founder of IGJA) and Ernest Adams http://www.peeep.us/ce27378e after the 2007 review of the IGJA's book " The Videogame Style Guide and Reference Manual" "David Thomas is a 20-year newspaper veteran and educator specializing in arts and technology criticism. For the past decade, he’s covered games for The Denver Post. The founder of the IGJA, his gaming column is syndicated through King Features. He also teaches the history of digital media, critical videogame theory and other gaming/media-related classes for the University of Colorado." >For the past decade, he’s covered games for The Denver Post. >He also teaches the history of digital media, critical videogame theory and other gaming/media-related classes for the University of Colorado. >critical videogame theory >critical (videogame) theory http://shushgame.blogspot.com/2007/09/digra-2007-tokyo.html Digra and igja mirror http://www.peeep.us/f12804c2 Mia Consalvo of Digra and David Thomas of igja at GDC together http://www.peeep.us/498077e9 Consalvo is also thanked in the acknowledgements of Thomas's style guide Link to PDF https://www.google.com/url?sa=t&source=web&rct=j&ei=GsieVKabFYKxggTAi4SIAQ&url=http://www.gamestyleguide.com/VideoGameStyleGuideeBook.pdf&ved=0CB8QFjAA&usg=AFQjCNEgIu9D_5Ba2lqmNhPyFJISsS13iQ Scott Steinberg worked on http://www.gamestyleguide.com/VideoGameStyleGuideeBook.pdf under the IGJA, which has this in his about section (pic related). http://www.sellmorevideogames.com/ is a site where he sold his book "Videogame Marketing and PR", and the entire text is now viewable for free. http://www.thevideogameexpert.com/ has a biography on him right on the page http://www.celebrityspokespersons.com/ is a similar website, as is http://www.mediaspokesperson.com/ and http://www.businessspokesperson.com/ and http://www.corporatespokespersons.com/ and http://www.toptechexpert.com/ All of the *spokespersons sites are all the same fucking website. http://akeynotespeaker.com/ is different, and apparently more recently updated http://techsavvyglobal.com/ is another http://www.topparentingexpert.com/ is slightly different, autoplay warning tho http://www.asmallbusinessexpert.com/ is similar http://www.amazon.com/Scott-Steinberg/e/B008C1KL4O/ref=ntt_athr_dp_pel_1 he has apparently written several books https://archive.today/ZpcjA https://archive.today/AqWik https://archive.today/WKhXN http://www.gamesforchange.org/festival2011/ http://www.digra.org/the-association/about-us/the-executive-board/ https://archive.today/BrQRW http://professorgrace.com/ https://archive.today/Pja5j https://archive.today/QRNEF https://archive.today/gWkV0 https://archive.today/ZqRLG https://archive.today/icYkn https://archive.today/WKhXN https://archive.today/ZpcjA https://archive.today/2Ao9R https://archive.today/7yPl https://archive.today/bUHIz https://archive.today/fo4mx --- Lifschitz alex's older brother better looking https://plus.google.com/113352428871828454495/posts His hot, slutty younger sister https://plus.google.com/100487609984080399936/posts https://plus.google.com/106002645679868653847/about his father, president of Gehr Group Confirming a few things: David Lifschitz is Alex's father. He is NOT a hotel owner: https://www.linkedin.com/pub/david-lifschitz/0/7ba/646 Rose Lifschitz is his sister. Daniel Lifschitz is his brother. Alex was born in Los Angeles. He is essentially a trust fund baby and part of the astroturfing lobby we discovered early in our journey. Now on to the Brianna Wu/John Flynt redpills: Pattern: 'Unknown' rich people with evident high op sec Trust fund. Military-Industrial complex if not Ed Tech. Worrisome. http://www.peeep.us/3e12066a http://www.peeep.us/1c61d27b http://www.peeep.us/e984ff99 --------- "BellSouth, SBC Create Nation's 2nd Largest Wireless Company with $10.2 Billion in Revenues " https://archive.today/MRQNv Project: Gathering Thoughts prior pad: http://piratepad.net/7mjSH8PVWF background info on Adbusters: http://www.westernjournalism.com/exclusive-investigative-reports/who-funds-the-radical-left-in-america/ http://kleinonline.wnd.com/2011/10/16/proof-wall-street-protests-no-spontaneous-uprising-major-demonstration-directed-by-leftist-shadow-organization/ http://www.infowars.com/occupy-wall-street-a-globalist-op-designed-to-destroy-efforts-to-end-the-fed/ leader of Adbusters: http://www.theguardian.com/world/2012/nov/05/kalle-lasn-man-inspired-occupy Initial Goal of the Project: Set Timelines for two different things. First goal: To compile, assemble and finally chronogically define Jonathan McIntosh's time as a contributor to the Adbusters anticonsumerist movement. Second goal: To compile, assemble and finally chronogically define Jim Munroe's time as a de-facto leader of this Toronto, Canada initiative (Anita is Canadian, by the way), his links to Jonathan McIntosh, and finally, his latest piece of 'social justice' workshop 'coursework': Hand Eye Society's The Difference Engine Project. Third goal: To demonstrate, through irrefutable proof that this link between both Feminist Frequency and Depression Quest has been taken advantage of by both parties in an attempt to create a 'safe space' consumer market for a wider audience in gaming; dismantling gamer identity has been Munroe's brainchild for over a decade, and this is very crucial to keep in mind. Adbusters movement: J. McIntosh: Former email and research parameter: jonnyrebellious@gmail.com jonnymcintosh@gmail.com and radicalbytes@gmail.com http://pastebin.com/GZgZuhWp self description: I am an activist, a culture jammer, a vegetarian, a dissident detective, an info warrior, and a guerrilla artist. Origin: Cambridge, MA. Born to conservative, rich parents. Brothers: Justin and Jeffrey McIntosh. Gone into an art program at the University of Massachussetts. Jonathan’s documentary photography centers on issues of social justice in politics, economics, culture and media. His images have been published globally in both print and online publications including: YES! Magazine, Adbusters, Z Magazine, and Next American City, Gateavisa Magazine, Dissident Voice, Imagine, Z Magazine, AlterNet, Imagine (France), New American City, Dagens ETC (Sweedan), CarBusters, Grist, Bay Windows, Indymeida US, Peaceworks and Electronic Intifada. Bluepilled in 2001: post-WTC. Influences: Evo Morales, Noam Chomsky, bell hooks, other authors. Arrested during a WTO protest in Seattle, likely for disturbing the peace or disrespecting authority. transforming corporate media images by remixing them to tell alternative political and cultural narratives. Political Remix Video work has appeared in independent film festivals, on community television and at new media conferences. In February 2008, the Institute for Multimedia Literacy invited Jonathan to curate and present a show of Political Remix Video works at the 24/7 DIY Video Summit at the University of Southern California in Los Angeles. consultant for the RemixAmerica.org online video remixing project which launched in the summer of 2008. Possible link: Ledonne: He is a 2004 graduate of Emerson College's film program in Boston, Massachusetts. lead facilitator at the Fair Use Remix Institute (FURI) in Chicago, which instructed youth in both political remix video and critical media literacy. Causing shit in 2005: https://groups.yahoo.com/neo/groups/ibewx/conversations/topics/12789 2006 Activism: http://la.indymedia.org/news/2006/05/157152.php -- Notice the controversy in the comments section. This man is misguided; he doesn't know what side to choose or even whether what he's doing is even the right thing. Against WTO: http://www.peeep.us/93151434 ATTENDED: Networked Publics (2006), “Cyberactivism is a means by which advanced information and communication technologies, e.g. e-mail, list-serv, and the www of the Internet, are used by individuals and groups to communicate with large audiences, galvanizing individuals around a specific issue or set of issues in an attempt to build solidarity towards meaningful collective actions.” He was part of a far leftist mailing list circa 2006 and 2007, on to 2009: http://www.peeep.us/c69493bd and http://www.peeep.us/4ad1af59 'Mass Dissent in Boston':http://www.peeep.us/ad00f11f and http://www.peeep.us/0d8f1cca and http://www.peeep.us/aed61917 FURI. Fair Use Remix Institute. Apparently a little cabal he set up in the University of Southern California. From September 2005 to June 2006 a team of thirteen scholars at the The University of Southern California's Annenberg Center for Communication explored how new and maturing networking technologies are transforming the way in which we interact with content, media sources, other individuals and groups, and the world that surrounds us. More on USC, 2008, 'Cultural Remix' workshop: http://www.peeep.us/bf4debb0 Met Anita Sarkeesian circa 2008 or 2009, which must be around the same time he was working with Adbusters in Toronto. Investigation needed. 2006-c. 2010 - caped masked and armed dot org was his personal website, which was taken down in favor of radical bytes dot com later on, right as Feminist Frequency surfaced. http://www.peeep.us/af1c94ed The Networked Publics 2006 blog advertises a job opening with Nokia (bear in mind that DiGRA is backed by Nokia- http://theralphretort.com/exclusive-digra-backed-nokia-costikyan-involved/ ) Networked Publics 2006 organizer list: http://pastebin.com/6px7xUAS Connected to OWEN GALLAGHER: http://www.peeep.us/5717f34a Strange: http://www.peeep.us/f8c4c749 Jonathan Mcintosh has his own blog as well. highlights: https://archive.today/TSIID http://www.peeep.us/35d2e25d George W. Bush is Not the Problem. John Kerry is Not the Solution.by Jonathan McIntosh - Febuary 28th 2004 https://archive.today/Z8GMN http://www.peeep.us/1f1ee2e8 Multilateral Reconstructionist Cooperative Plunder! by Jonathan McIntosh- Febuary 26th 2004 https://archive.today/v1Zgj http://www.peeep.us/1dc30dfe A QUESTION TO ADBUSTERS... NOTES: June.22.04 HIS BROTHER WORKS FOR WIKIMEDIA FOUNDATION: This may be Justin C. McIntosh Justin C. Mcintosh Blog: https://archive.today/CKVFy , http://www.peeep.us/c4e170b0 J. Munroe: about: http://www.peeep.us/83656270 // based in Toronto Editor for Adbusters 199x-xxxx? founded the Cultural Gutter blog for "writing about disreputable genres & media" 2003 founded New Media Kings (cd-rom zine) 2003? attended GDC and was commissioned to make a game about it 2007? holds first Artsy Games Incubator 2007 http://www.peeep.us/a7503720 founded the Hand Eye Society 2009 "by Raigan Burns, Jon Mak, Jim McGinley, Jim Munroe, Mare Sheppard, & Miguel Sternberg, it is the first videogame arts organization in the world" -- Mare Sheppard has spoken at GDC http://www.peeep.us/4d5afcac w/ Sarkeesian thesis advisor J. Jenson on a CBC radio show http://www.peeep.us/c7ec027e Hand Eye Society holds first Difference Engine Initiative 2011 http://www.peeep.us/fd226ad5 "One of the things that especially draws me to videogame writing is that it’s got a cultural gutter status. Writing, in some ways, is such a calcified and a socially sanctioned activity. I almost find it more enjoyable to work in comic books or in games or doing things where the forms themselves are disrespected or are considered culturally low." "I hope I was coherent enough about the idea of opening people’s minds in regards to genre-writing, which is what I do. That’s one of the reasons that I’m drawn to video games as well; when it becomes universally accepted that they’re either art or a sport or both, depending on who wins the battle, I don’t think that I’ll be as interested in it as a creator." "I’m pretty conflicted. I think that there’s social value in critiquing and nurturing an artform largely assumed to be for degenerate teenagers," "I feel like the virtual environments that are being created in games are going to be more and more important to reality, and before we know it there’ll be a shift like we saw when the internet became prevalent: all these geeks with esoteric programming skills became powerful. So talking honestly about the attractions and the dangers inherent in video games, creating a public discourse about them, feels like a worthwhile thing to be doing. And, despite the corporate ties, is a good forum for it." "I actually was into the idea of reviewing video games. I’m interested in playing them and also into putting them in a different, more critical, cultural context." 2010/2011: The Difference Engine: Zoe Quinn goes to this Toronto, Canada based course to learn 'game design' from Jim Munro. This explains her particular skillset and lack of technical capability for games of graphic persuasion. Zoe Quinn Doxxing https://archive.today/iFzh3 ------------------------------------- David Thomas (founder of IGJA) and Ernest Adams http://www.peeep.us/ce27378e Unrelated links: jay/day: June 2003 Archives: http://www.jayday.org/2003/06/ www.shoah.org.uk/page/657/?s=the http://www.peeep.us/6ef51f2d <- References McIntosh -I moved MAYA file to the unsorted pad http://piratepad.net/7mjSH8PVWF Digging out a torrent for the Adbusters Magazine would be good, maybe he was involved there? Ordering backissues costs 13 dollaridoos after all. Might be good but torrent services are unreliable atm, considering that TPB got busted by the Swedish Leftists. Well fuck. So it's either private trackers or one-click hosters then? are there databases for nonprofit funding information? idk, like Lexis Nexis type stuff? Doubtful. This is proprietary. These pigs don't ever open source. Info conpartment Found this weird Tweet by N'Gai Croal but I'm not exactly sure what it means. He seems to be implying that Geoff Keighly, Stephen Totilo, and Andy McNamara all do consulting. I couldn't find much about it except this Totilo article where he says "Some games reporters do consulting on the side." (then pretty much drops the thought right there). https://archive.today/YdB7R#selection-5371.0-5371.47 Some games reporters? What about Totilo himself? What about the rest of Kotaku? It's from the Rab Florence/CVG scandal, where Lauren Wainwright tweeted "Just to clarify on Square Enix: I've done consultancy work for them in the past. A lot of journalists do." This seems like a major conflict of interest to me: journalists being hired by devs, accepting money from devs. I guess that's why they keep it secret, and why I can't find anything other than this (except of course for Leigh Alexander, who, as we know, "no longer gives a rat's ass re: journalism", and so advertises her consulting services openly). Topic: N'Gai Croal and Hit Detection LLC N'Gai Croal Ex-EDGE contributor, worked at Newsweek too. Now has moved into "consultancy" and opened his own firm Hit Detection LLC Is personally credited on Mobygames for this: http://www.mobygames.com/game/scarface-the-world-is-yours His company is credited for these two: http://www.mobygames.com/game/xbox-one/ryse-son-of-rome/credits http://www.mobygames.com/game/windows/papo-yo/credits SXSW activity: 2010 Prepped this talk about Social Justice in video games: https://archive.today/Y9qZi 2012 Took part in this talk about the future of games: http://schedule.sxsw.com/2012/events/event_IAP100398 Gets namedropped by the IDGA here: https://archive.today/1OrGi Attended this about making Social Issue Games: http://www.gamesforchange.org/g4cwp/wp-content/uploads/2011/06/2009FestPDF.pdf Wrote this during his Stanford time: http://stanforddailyarchive.com/cgi-bin/stanford?a=d&d=stanford19930114-01.2.27&e=-------en-20--1--txt-txIN------- Seems he changed subjects from Industrial Engineering to Communication. Hit Detection LLC New York based:http://www.nycorporatelist.com/corp/815143.html http://hitdetection.com/ <--website https://twitter.com/hitdetection <-- company twitter Run the company out of his apartment it seems. Info shows 2 people of the Croal family living at the adress. People employed there: Anibal Arocho http://www.allthepeople.net/anibal-arocho https://twitter.com/arocho Andre Vrignaud No longer works there, is at AV Digital Consulting LLC since August 2013 Jeff Green https://www.linkedin.com/pub/jeff-green/24/2a3/b1b Robert Coffey https://www.linkedin.com/pub/robert-coffey/0/116/554 Justin Blankenship <-- attorney https://www.linkedin.com/pub/justin-blankenship/1b/a8a/923 member of IGDA on Linkedin Kristian Reed https://www.linkedin.com/pub/kristan-reed/0/588/322ip George Jones https://www.linkedin.com/pub/george-jones/0/15/323 Nneka Croal https://ca.linkedin.com/pub/nneka-croal/35/ba2/410 Aida Mashaka Croal https://plus.google.com/102028267379771941656/posts Data is tentative pipl.com spokeo.com intellius.com who.is http://www.breitbart.com/london/2014/09/21/gamejournopros-we-reveal-every-journalist-on-the-list/ Leigh Alexander Patrick Klepek Matt Clark Russ Pitts Adam Rosenberg - Digital Trends Alex Navarro – Giant Bomb Alex Rubens – IGN, G4TV, PCWorld, Official Xbox Magazine, Polygon, @Gamer Magazine, Games Radar, Joystiq, Kotaku, Destructoid, Tech Hive, Game Informer Alexa Ray Corriea – Polygon Andrew Fitch – the Geekbox podcast Andrew Groen – Penny Arcade (ex?), Wired Andrew Hayward – StuffTV, TechHive, IGN, Macworld,Maclife, Jostiq Andrew a Cunningham - ArsTechnica Andy Chalk - PC Gamer Andy Eddy – author, “Game Over Press Start To Continue” Annette Cardwell – Yahoo! Shine, Wikia Anthony John Agnello – Joystiq, The AV Club, Edge, Fast Company Ben Kuchera – Editor at Polygon Ben Gilbert – Senior Editor for Engadget Billy Shibley – Social/Community for @DestinytheGame (Activision), former Editorial Manager at Machinima Brad Gallaway – Managing Editor of GameCritics.com Bradley Shoemaker – Giant Bomb Brandon Cackowski-Schnell – The Escapist Brandon Justice – Ex Gamefan, IGN, SEGA, EA & EGM Brandon Boyer – Chairman, Indie Games Festival Brian Leahy – Previously Shacknews & G4tv Britton Peele – Entertainment Editor Dallas Morning News Casey Johnston – Culture Editor at Ars Technica Charles Husemann – Development Manager at Recource Gaming Nexus EIC Chris Dahlen – Game dev and writer Chris Plante – Senior Editor at The Verge Christopher Grant - Editor-in-Chief at Polygon Conrad Zimmerman - Podcaster, freelance writer/critic Cory Banks – Former Managing Editor at PC Gamer Dale North – Editor-in-Chief at Destructoid Dale (Laura Dale) – Indiehaven.com, Kotaku UK, Telegraph, Guardian, MYM, MCM Dalibor Dimovski – Gamedev Dan (Dan Stapleton) - IGN, PC Gamer Dan Crabtree – GamerNode Daniel Starkey (Twitter deleted, cached) - Eurogamer, GameSpot, Joystiq, Kotaku Daniel Feit – Wired Danielle – Senior Reviewer at Polygon Davetach – Polygon David Thomas – Youtuber “Game Dave” (I believe.) Dead Yet Living – Unsure Dean Takahashi – Lead Writer for Games Beat at Venture Beat Dennis Scimeca – The Daily Dot (Formerly ArsTechnica, NPR, GamesBeat, Polygon, Kotaku, The Escapist, Gamasutra Devin Connors – The Escapist (past Tom’s Guide, GameFrontCom) Devin Kofsky - Social Media Celebrity Cruise? Freelance I think in the past. Dtroid Niero – Destructoid Erick Eckstein – Esquire Network, G4TV, Erick Frederikesn / piratesyar – Technobuffalo Garnett Lee - Shout Engine Garrett Martin – Paste games editor, Boston Herald game critic George Wiedman – Super Bunnyhop (youtube) Greg Tito – The Escapist Gregory Gay – The Escapist Harold Goldberg – New York Times, NPR, books Heidi Kemps – Freelance, Joystiq Issac Ferderspiel – IndieHaven, former Game Informer Intern Jake Gaskill – G4TV James Fudge – Editor GamePolitics.com Jarred Newman Jason Fanelli - Arcade Sushi, GamesRadar, PocketGamer, Gamernode Jason Leyanna (no twitter I found) - Realm of Gaming Jason Schreier – Kotaku Australia, Wired Jason Venter – Honest Gamers Editor in Chief, IGN, Gamespot, GamesRadar, Joystiq Jason Wilson Jaz Rignall Jeffery Matulef – US News Editor at Eurogamer (Former AV Club, G4TV, Paste, Joystiq,OXM) Jeremy Zoss – Zoss Media, Giant Bomb Joe Osborne – Reviews Editor TechRadar John Funk – The Escapist Jonathan Deesing – Joystiq Jorge Jimenez – Blogger?, Staff Writer Dualshockers Joseph Leray – TouchArcade, Destructioid Josh Tolentino – Destructioid, Japanator Julian Murdoch – Comic Vine? Justin McElroy - Polygon Kate Cox – Consumerist, GameCritics.com Kevin Kelly – Wired Kyle Orland – Senior Gaming Editor for Ars Technica father: Martin Orland Kyle Horner - Developer at WB Games/Turbine, Writer, Editor Leah B. Jackson - Riot Games eSports web content coordinator (formely IGN/G4) Logan Westbrook – The Escapist Lou Kesten – Associated Press Ludwig Kietzmann – Joystiq Editor-in-chief Maddy Myers – PasteGames Assitant Editor Mark Burnham – Online Media Manager QuinStreet (Formerly EIC at Game Front) Matthew Kumar – Freelance, CEO of MKULTRAgames, publisher of exp.? http://www.peeep.us/573ed037 Linkedin Edge, Gamasutra, Rockpapershotgun, among many others Matt Matthews – Gamasutra Matthew Sakey – Freelance, NYU game center Meghan – IGN Michael McWhertor – Deputy News Editor at Polygon Mike Futter – News Editor at Game Informer Michael Rougeau – Kotaku, Gamespot, TechRadar, more Mike Wehner – Daily Dot, USA Today, Yahoo Mitch Dyer – Editor, IGN Chris Morris - CNBC, Variety, Coast to Coast Radio N’Gai Croal – Newsweek (previous) N. Evan Van Zelfden (no twitter) – Venture Beat, The Escapist, Slate Nathan Grayson – Kotaku Nathan Meunier – Freelance, Podcaster Nick Chester – Harmonix Phillip Kollar – Polygon, Game Informer Pikoeri Egm – EGM, ex GameFan, ex Play Richard Mitchell – Joystiq Rob Zacny – PCGamesN, The Escapist, Polygon, IGN Rod “Slasher” Breslau – Past (OnGamers) Rollin Bishop – Contributing Editor at LaughingSquid, formerly Geeokosystem, The Mary Sue Ron Whitaker – Managing Editor GameFront RPad.TV – Rpad.tv Ryan Kuo – Kill Screen Ryan Scott - Editorial Director at Geekbox Media Ryanflemingpdx – Gamig and Cinema Editor Digital Trends (former) Sam Machovech - Tech Reporter Ars Technica Samit Sarkar – Polygon , formerly at Destructoid Sarah LeBoeuf – The Escapist Savethekitsune (Cassandra Khaw, I believe.) - Verge Scott Nichols – Freelance Critic, Digital Spy Scott Steinberg – Speaker & Futurist, Writes for Inc, Mashable (Past?), Huffpo -->THIS GUY<-- Sebastian Haley – Venture Beat Shoe (Wild Guess – Dan “Shoe” Hsu) - VentureBeat Simon Ferrari - Adjunct NYU GameCenter, INDIECADE, Different Games, Indie-Fund Dev outreach team Sinan Kubba - Joystiq Sincerelysophie (Sophie/Sam Prell) – Joystiq, G4, Destructoid Steven Kent (Didn’t find Twitter) – Book Writer, freelance lots of places from the past Steve Haske – Wired, Medium (not a real site, anyone can do that), Complex Mag? Susan Arendt – Managing Editor at Joystiq Taylor Cocke – Web content coordinator at Riot Games/Lolesports, but widely written at IGN, Edge, and others. The Gamegoat – Youtuber Tim Stevens – Editor at Large, C’net Timothy J. Seppala – Engadget contributing editor. Tina Amini – Deputy Editor at Kotaku Tom Curtis – “Digital Marketing Guy” at Ubisoft, formerly at Gamasutra Tom Chick – quartertothree.com ; former actor 48 years old/1966 dob 818-951-0540 ADDITIONAL NAMES: Thomas Wesley Chick, Thomas Wesley ASSOCIATED WITH: Betty Jane Chick, Nancy L Chick, N J Chick, Warren Steffen Will Tuttle – Sr. Communications Manager for Xbox and Editorial Overseer of Xbox Wire, IGN (past) 706 48th Avenue San Francisco William Usher – Assistant Editor Gaming Blend Max Parker - Columnist for Pittsburgh Post-Gazette Video Game Columnist at Pittsburgh Post-Gazette Intern at Bayer (2007-2009) Intern at BK Advertising (2006-2006) Xav De Matos – Joystiq Yannick LeJacq – Motherboard (VICE), Kotaku UK 310 W 99th Street, New York, New York Seth LeJacq- brother? http://johnshopkins.academia.edu/SethLejacq Zack Stern – PCWorld, Macworld, others 468 58th St Oakland CA 94609 Robert A Stern 60-65 years old Principal Investigator: Robert A. Stern. Dept 91-30 Bldg 252. Lockheed Palo Alto Research Laboratory. 3251 Hanover St ?possible Lockheed employee? 455 61st St Oakland, CA 94609 3840 Rhoda Ave Oakland, CA 94602 Roberta Lee Stern Oakland, CA Age: 66 MS. ROBERTA LEE STERN Behavioral Health & Social Service Providers Social Worker Clinical Practice Location: 1903 BERKELEY WAY #3 BERKELEY, CA 94704-1007 US Tel: 510-649-5854 Fax: -- 5665 Ocean View Drive, Oakland-North Oakland, CA 94618 Zack A Walker ._. __________ _____ _______ ________ _____________________.____________ ________ _______ ._. | | \______ \/ _ \ \ \ \_____ \\______ \__ ___/| \_ ___ \ \_____ \ \ \ | | |_| | ___/ /_\ \ / | \ / | \| ___/ | | | / \ \/ / | \ / | \ |_| |-| | | / | \/ | \/ | \ | | | | \ \____/ | \/ | \ |-| | | |____| \____|__ /\____|__ /\_______ /____| |____| |___|\______ /\_______ /\____|__ / | | |_| \/ \/ \/ \/ \/ \/ |_| __________ __ __ ___________ ____ ___ _________ _____ _____ __________ .___ ________ _______ \______ \_______ ____ |__| ____ _____/ |_ /\ \_ _____/ \ \/ / \_ ___ \ / _ \ / \ \______ \ | | \_____ \ \ \ | ___/\_ __ \/ _ \ | |/ __ \_/ ___\ __\ \/ | __)_ \ / / \ \/ / /_\ \ / \ / \ | | _/ | | / | \ / | \ | | | | \( <_> ) | \ ___/\ \___| | /\ | \ / \ \ \____ / | \ / Y \ | | \ | | / | \ / | \ |____| |__| \____/\__| |\___ >\___ >__| \/ /_______ / /___/\ \ \______ / \____|__ / \____|__ / |______ / |___| \_______ / \____|__ / \______| \/ \/ \/ \_/ \/ \/ \/ \/ \/ \/ ___________.__ _________ _________ _________ __ .__ \__ ___/| |__ ____ \_ ___ \ ____ _____ _____ ____ ____ \_ ___ \ ___________ ____ \_ ___ \ ____ ____ ____ ____ _____/ |_|__| ____ ____ | | | | \_/ __ \ / \ \/ / _ \ / \ / \ / _ \ / \ / \ \/ / _ \_ __ \_/ __ \ / \ \/ / _ \ / \ / \_/ __ \_/ ___\ __\ |/ _ \ / \ | | | Y \ ___/ \ \___( <_> ) Y Y \ Y Y ( <_> ) | \ \ \___( <_> ) | \/\ ___/ \ \___( <_> ) | \ | \ ___/\ \___| | | ( <_> ) | \ |____| |___| /\___ > \______ /\____/|__|_| /__|_| /\____/|___| / \______ /\____/|__| \___ > \______ /\____/|___| /___| /\___ >\___ >__| |__|\____/|___| / \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ http://i.imgur.com/Sko8Sv7.png - WTF is this, like basically the outline of what we're trying to do here?! :D important background knowledge: Dr. Gary Thompson pointed out that the future is very close to already here: Game-based assessment, also known as Stealth Assessments, are secret tests embedded in video games for schools that are further eclipsing parental rights and knowledge about what data is being collected while children are at school. Even teachers would not know what exactly is being collected or analyzed when stealth assessments are used in classroom settings. Need information on Dr. Gary Thompson's qualifications, and a brief synopsis of how he got to the position he's in ... My dad has school-aged children, and I'd like to know more on collection methodologies revealed so far by leaks of Common Core paraphernalia. What games, in particular, exhibit this behavior? Let's name them, so we can get a proper warning out to parents [utilizing "for the children" fears to push the message]. In a scholarly journal entitled “District Administration” Dr. Thompson read, and shared, that now, in an attempt to lessen student stress, Gates-funded groups are telling us that video games are the education of the future. “District Administration” journal writes that because “complex thinking skills can’t be measured by traditional standardized tests, educators are turning to stealth assessments hidden in video games.” The article continues, “stealth assessments are seamless, so the distinction between learning and assessment is completely blurred. Kids are playing, they are learning, and they are being assessed all at the same time.” Further: “testing companies are working on ways to integrate formative assessments into daily instruction.” Children will be tested all of the time. How does a person opt out of that? http://whatiscommoncore.wordpress.com/2014/11/18/dr-gary-thompson-sagecommon-core-tests-break-basic-codes-of-test-ethics/ http://whatiscommoncore.wordpress.com/2014/03/28/utah-high-school-student-captures-screen-shots-of-the-anti-book-common-core-test/ Children are already being tested all the time through standardized means. How is this covert rolling teach-test-assess method undermine the authority of the parents? Wouldn't the answer to this problem be "simple" as reforming the importance of family? Hmm. In other words, we fall right into the Frankfurt School pit. Meh, no proposition of answers here, because if we have to, we immediately jump into Marxism territory. Yuck. We can emphasize how under CC moral & cognitive authority is switching to the state rather than directly talk about how it is undermining the family Need to pull up ye olde studies on why this methodology works so well. If you need something out of a scholastic journal or database, let Shari Vegas know. "Gaming is a fundamental form of learning, seen everywhere in nature. The problem becomes when they change the rules that made gaming as a form of learning effective." Subtext: Without failure states with "heavy" consequences, they game the system by dramatically lowering the bar required to pass as a functional human being in the 21st century of technology. ------------------------------------------------- Common Core and Gamergate first let's talk about video games. They are also known as a form of "new media". wiki: New media refers to on-demand access to content anytime, anywhere, on any digital device, as well as interactive user feedback, and creative participation. Another aspect of new media is the real-time generation of new and unregulated content. Most technologies described as "new media" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive.[1] Some examples may be the Internet, websites, computer multimedia, video games, augmented reality, CD-ROMS, and DVDs. Eduational technology AKA ed tech use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application http://en.wikipedia.org/wiki/Educational_technology Wikipedia is kill for references, and isn't allowed to be directly referenced in [sane] academia, where we're shooting for a quality that could keep a debate team off our ass. If you have to rephrase to avoid plagiarism, let me know so I can help make it look good. -Gamers are dead article showed that the media was colluding to redefine cultural terms, to change the face of video game consumption Need to provide better proof of collusion than just the articles being released all at once. I don't actually think we HAVE proof, but what we can do is say, "These people on the GJP wrote these articles, with time differences simply unreal considering the amount of work that appeared to be done with these articles." -GJP list itself was founded by Kyle Orland Orland article Beyond gaming, the VR boom is everywhere—from classrooms to therapy couches http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr-boom-is-everywhere-from-classrooms-to-therapy-couches/2/ -Orland’s father is Martin Orland, a longtime governmental and private sector education bureaucrat -*show CSPAN footage here* -his current role is as Senior Program Director for Evaluation and Policy Research at WestEd as well as Director of the Mid-Atlantic Comprehensive Center for the U.S. Department of Education at West Ed http://www.peeep.us/bc5571a7 west ed staff bio -define West Ed -quasi governmental? http://www.wested.org/about-us/ * WestEd is a Joint Powers Agency, authorized by a California Joint Powers Agreement (pdf) and governed by public entities in Arizona, California, Nevada, and Utah, with Board members representing agencies from these states and nationally. -show West Ed’s funding from Gates http://coreconcerns.weebly.com/uploads/2/4/3/8/24383314/gatesfunding2wested.pdf -incidentally, ZQ may have a link to Common Core as well -show the marriage news clipping and Pinterest screencaps of Michele Van Valkenburg Quinn; overlay with Zoe Quinn's 'explanation' for using her mother's maiden name to connect the dots. It's an archived tweet. ? I've never seen this one maybe leave out the following unless the Digra<-->Edtech/CC links are robust enough DIGRA may have papers joining these two. I've got a ton of DIGRA emails I posted to our channel, may want to see if there are usable connections there. -DIGRA AND GJP – -talk about precursor to GJP called International Game Journalists Association (IJGA) -Founded by David Thomas -show links from Thomas to Consalvo http://shushgame.blogspot.com/2007/09/digra-2007-tokyo.html Digra and igja mirror http://www.peeep.us/f12804c2 Mia Consalvo of Digra and David Thomas of igja at GDC together http://www.peeep.us/498077e9 Consalvo is also thanked in the acknowledgements of Thomas's style guide Link to PDF https://www.google.com/url?sa=t&source=web&rct=j&ei=GsieVKabFYKxggTAi4SIAQ&url=http://www.gamestyleguide.com/VideoGameStyleGuideeBook.pdf&ved=0CB8QFjAA&usg=AFQjCNEgIu9D_5Ba2lqmNhPyFJISsS13iQ -show how people involved with IJGA went on to create GJP -the co authored books -the acknowledgements in said books thanking Consalvo -Macarthur and Gates ------ and Digra? I know Macarthur has funded some Digra work. --Digra and Edtech -- Games+Learning+Society has Digra links -- MEANWHILE, numerous well-funded iniatives are afoot to get new media in the classroom. Two of the major nongovernmental organizations, or NGO's, spending the most on funding educational technology are the Gates Foundation and Macarthur Foundation. Let's look at GlassLab: >http://www.peeep.us/3f3810d3 >In summer 2012, the Bill & Melinda Gates Foundation, in cooperation with the MacArthur Foundation, made a significant investment to establish the Games Learning and Assessment Lab (GlassLab), which includes top game developers, assessment experts, and researchers from multiple fields and disciplines. The program was divided into two teams to mitigate conflict of interest and guarantee independent validation of assessments developed by the program. Need names here. We're going to make sure we put names to this shit. Make people individually responsible for the spoiled development of American youth. >The programming and development group (GlassLab) was tasked to design and develop state-of-the-art, game-based formative assessments. These assessments are being developed in response to the climate of student disengagement that currently exists in many classrooms. By leveraging the popularity of digital video games and by applying Evidence Centered Design (ECD), the game-based formative assessments address the needs of both students and teachers for reliable and valid real-time actionable data within a motivating learning environment. This work is being conducted by the Institute of Play, the Educational Testing Service (ETS), Pearson, Inc., Electronic Arts (EA), and the Entertainment Software Association (ESA). Need to present information on what they mean by "Evidence Centered Design". That fucking downright sounds like they're taking Scientology's E-Meters to the virtual realm. Yet another ongoing project is the Institute of Play's Quest to Learn school. The Institute of Play was funded by ____________ and it is an organization dedicated to studying __________ The crown jewel of the Institute of Play is its Quest to Learn school in New York City. This is a school based upon gamifying learning. http://www.instituteofplay.org/ http://q2l.org/ >In August 2011, the Institute of Play and the Chicago International Charter School opened a charter school – a privately managed public school[7] – in Chicago based on the same model as Quest to Learn, with support from the John D. and Catherine T. MacArthur Foundation and the Bill and Melinda Gates Foundation,[8] and the Digital Youth Network, based at DePaul University.[9] And another program sponsored by the Gates Foundation is http://www.empiricalgames.org/projects.html >funded by Gates Foundation ---------------------------------------------------------------- Discuss various NGO-sponsored vidya initiatives (Gates and Macarthur basically) Serious games/games for change/purposeful games/Bogost GLASSLAB/SRI and how that relates to Common Core changes like electronic assessment -how the SRI has been working to get ed tech in schools for like 40 years (their words: psychotechnologies) ------------------------------------------IGDA-CC ---------------------------------------------- Bill & Melinda Gates Foundation / College-Ready Education(Common Core) https://archive.today/fHpv8 IGDA BOARD OF DIRECTORS / https://archive.today/6PtP3 Tom Buscaglia - Who the fuck is he? Ed Fries - Microsoft John Grande - Microsoft/OMEK https://archive.today/bHBgm (OMEK - Wikipedia) https://archive.today/8gS9V (Intel RealSense) Luke Dicken - Zynga Dustin Clingman - WHO? Justin Berenbaum - EmSense+overture-goto(Microsoft was customer) https://archive.today/kg06G (linkedin) https://archive.today/N4ZyO (EmSense) https://archive.today/2jZHY (GoTo) Sheri Graner Ray - Former ALD(Was taken over by "ex" Microsoft) https://archive.today/vQ0yQ (her history) Sheri Rubin - Feminazi, but relevance?? Anne Toole - WHO?? IGDA EXECUTIVE DIRECTOR - KATE EDWARDS (Microsoft) https://archive.today/kXIta (IGDA Staff) https://archive.today/8SZcP (Wikipedia) https://archive.today/oPDrA (Geogrify - About - DIGRA/NASAGA) https://archive.today/jJMZS (Geogrify - Clients https://archive.today/CvHcm (Geogrify - Calendar) https://archive.today/i8kRa (Geogrify - News) https://archive.today/Bai7j (Geogrify - Services) https://archive.today/SAPeK (Geoeogrify - Culturalizer) https://archive.today/BzoYl (IGDA Seattle - Serious Games) IGDA Partners / https://archive.today/RmwLU CENGAGE https://archive.today/UC1lr (Data Usage Tracking) https://archive.today/zPBrZ (Mindtap) https://archive.today/7z8BV https://archive.today/EM3Ho (SAM) https://archive.today/g6zvN https://archive.today/Y4BfE M2 Research https://archive.today/qho41 (About M2) https://archive.today/4I7a6 (Gamification) https://archive.today/LMXHT (Wanda Meloni - linkedin / NGRAIN) https://archive.today/T4IRf (NGRAIN - linkedin) https://archive.today/q0Gls https://archive.today/OZTBp https://archive.today/E0ums BlackDuck - Founded by Doug Levin (Microsoft) https://archive.today/qiakm https://archive.today/58lko https://archive.today/xQZK8 https://archive.today/1me8U IGGI (unlisted) https://archive.today/h9xEx (Proof) https://archive.today/E43Wd (Research Themes - CC) DIGRA https://archive.today/5m8r3 (Digital Library - Shaw, Adrienne) https://archive.today/XkzqR (Shaw - Conferences) https://archive.today/CtlcZ (Shaw - Publications) https://archive.today/RV9hT (Shaw - On Not Becoming Gamers) https://archive.today/02e8y (Golding - End Of Gamers) Gamers Are Dead https://archive.is/HXBRI/cbb259f7c1abed2626316b557ec0c9be3a931fd0.jpg NASAGA https://archive.today/sFcOu (History of NASAGA) https://archive.today/Sco1J (2013 Conferences) https://archive.today/c4978 (Because Play Matters) https://archive.today/HN2CR (About Our Presenters) https://archive.today/N3aUc (From the Chair | August Simages 2014) https://archive.today/YHkDu (Chris Saeger's Page) https://archive.today/IwUbO (Games Mooc Mid-Term - CC) https://archive.today/iEnEi (ISAGA) https://archive.today/M8K6z (Game-Based Curriculum in Higher Ed - CC) https://archive.today/OHzQG (chris saeger's Groups) https://archive.today/AeNuB (Crisis Simulators & WarGamers) https://archive.today/S0HG5 (Game Design Brainstorming) https://archive.today/pDV6W (Mis-information Virus game) https://archive.today/LQypR (Game to train to a policy) https://archive.today/BoaPP (Richard Dine's Page) https://archive.today/bTkd6 (Richard Dine linkedin) https://archive.today/boApV (The New Commons Game) https://archive.today/2Kzf1 (New Commons Game) https://archive.today/bkIZI (ISAGA/LEEF/ABSEL) ISAGA https://archive.today/4abmY (2014 Conference Keynotes) https://archive.today/6C5Oy (Product showroom) https://archive.today/7m1KT (Partners+Sponsors) https://archive.today/YyLkg (2014 Summerschool) https://archive.today/mIdQW (News) LEEF https://archive.today/dW8OE (Main) https://archive.today/XHLvx (LEEF serious games & immersive learning) https://archive.today/lZHPQ (LEEF Keynote Presenters) https://archive.today/S387G (2009 Case Studies) https://archive.today/R8crw (2009 Keynotes) https://archive.today/PJ9lM (2009 Learning Workshops) https://archive.today/yr61Y (2010 Keynotes) https://archive.today/sV4T9 (2010 Case Studies) https://archive.today/N52cn (2011 Keynotes) https://archive.today/gRlDO (serious games & immersive learning) https://archive.today/fvXyL (2011 Sessions) https://archive.today/S0Cbu (High-Tech Demos) https://archive.today/7BSlc (spun off into) https://archive.today/kFJF2 (Leveling Up of Corporate Learning) https://archive.today/DKmWS (Gamification in Corporate Learning) Gamification https://archive.today/OXs4y https://archive.today/62xdr https://archive.today/yqG6J TO DO: ABSEL https://archive.today/bkIZI Every Digra Greed Exposed #EDGE #SolEDGE #GamerGate #OpSKYNET #Option0 #PanOpticon